Doom 2600 for the Atari 2600 took something that could not exist into an impossible achievement. The Sega company produced the game in 2022, then ported it to the 1980s gaming console in 2024 – just two years later. Doom for this obsolete system is surprisingly faithful to the original game’s concept, structurally and spiritually.
Demakes can be quite interesting
Demakes require an in-depth knowledge in the topic to be conveyed in a limited time frame. For example, a short Atari 2600 based arcade game would not convey a meaty story line in its 10 seconds in the arcade. An understanding in both in older gaming consoles and the ability to know what is important before doing research becomes an essential skill for demakes.
Doom is a 3D game that can’t be made into a 2D game. While the Atari 2600 has some more capabilities than many other consoles, it still isn’t accurate. The challenge of Doom is bringing an FPS to a console that should not be able to run it.
Doom 2600 is quite interesting
The gist of Doom is here. Doom 2600 is currently in development it has plenty of progress to go before being finished. What you get in the testing build I tried are just the basics of the game. The view is which is same as you are used to when playing the with a gun at the bottom with no monsters.
Doom enemies now resemble their PC counterparts. Some concessions from the original. Animation being one of them. You can only turn in cardinal directions, which makes things interesting when there are enemies to chase. Graphics limitations impose themselves on this port as well. There’s no floors and no ceilings present whatsoever. It’s an interesting throwback to Doom on Super Nintendo, back when graphics were limited, but much less so than now.
Atari Age Forums: Grab a Current Build of Doom 2600 for Atari 2600