We are forgetting all of these obscure PC games from the mid-1990s. One among them is Starfire, released in 1994, for the NEC PC-98 in Japan. The game engine powering this game is Might and Magic, with a few minor tweaks to combat.
Starfire Saved by Fans
You are a mercenary, set in the future where space is the norm. You are contracted to the government, operating on the battleship Dragonet. Your job is to do cleanup- whether it’s squelching colony uprisings or cleaning up biomechanical invasions on satellites- something no one else wants to do.
Full of threats and mysteries, the galaxy is everything but safe. It’s up to you to save it from its greatest threats and prevent disaster from happening.
Developed by StarCraft, Inc. and using the Might and Magic engine with modified battle mechanic, Starfire battles take place in real time with a cursor shooting mechanism. Moving around the game world is in 3D just like Might and Magic. Unlike previous games, Stratfire is set in the future and that means metal corridors and control panels, rather than rocks and fountains.
One of the biggest differences between Starfire and your traditional RPG is that rather than experience points, Starfire offers credits that can be used to level up or build from scratch. Killing enemies gives you credits that you can spend.
After 20 years, StarCraft has finally seen an original release. This makes StarCraft: Starfire’s entry rather interesting.
This game takes adventure to new heights for fans of futuristic RPG’s. Not only do you get to explore on your own, but the hidden depth on the screen enhances the pace.
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