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Posts Tagged ‘x-com’


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One Last Try: How X-Com Translates Frustration to Fun

So XCOM 2 was announced not too long ago. Firaxis’ reimagining of the classic squad-based extraterrestrial strategy wargame was already a critical and financial smash hit, even if fans were split down the middle with many of its changes, both aesthetic and mechanical. However, while I always had an interest in XCOM: Enemy Unknown—I happen […]


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