Homebrew developers are a unique lot, they do things that the professionals claim is impossible. Homebrewers also do it without official development kits, most of the time, and are at a severe disadvantage compared to the professionals as far as standard education on how the hardware works. That lack of education just may be what […]
Posts Tagged ‘video game’
Babel Games’ Blind Edge Looks to Indiegogo to Redefine Hack and Slash, RPG Gaming
August 24th, 2015
Colby Primeaux Venezuelan-based Babel Games has launched a campaign on Indiegogo to help fund its Blind Edge project, a fast-paced, side-scrolling hack and slash game with character development options reminiscent of role playing games for PC and mobile platforms. According to the project’s Indiegogo page, Blind Edge will be remind players of such classics as Castlevania, Megaman […]
Today in Gaming History: Aggressive Inline or Tony Hawk’s Eight-Wheeled Skater
August 23rd, 2015
Colby Primeaux Thirteen years ago on August 23, 2002 a game that was very near and dear to my heart as a teenager, Aggressive Inline made its debut. Well technically, that’s when the Xbox version was released. In the United Kingdom and Germany. I had the American PlayStation 2 version which was released on May 29 of […]
Silent Hiil 4- The Room’s Apartment Recreated in Unity Engine
July 18th, 2015
Carl Williams It is interesting to see stuff like this be made by fans, especially when it is for a game (Silent Hill) that has been cancelled by the publisher (Konami). The apartment from Silent Hill 4: The Room is pretty faithfully recreated in Unity by a small core group of indie developers. This is not a […]
Silent Hill Lives on in Half Life 2 through Alchemilla Mod with Oculus Rift Option
May 3rd, 2015
Carl Williams Silent Hill is one of those franchises that appeared during the 32-Bit Sony Playstation days that simply has not died, at least till recently. Konami recently announced that the new Silent Hill title is more than likely not going to see the light of day (in Silent Hill, was there really any light?). The horror […]
Bandit Gaming: Shadow of the Colossus for Atari 2600 Work in Progress
January 27th, 2015
Carl Williams We have covered wild works in progress and the like for various consoles since we started RGM. One of the more interesting ones was Mario 64 getting ported to the Atari 2600, of all consoles. Interestingly, we have found an even wilder work in progress title, Sony’s Shadow of the Colossus which is currently a […]
Review: World 1-1
January 18th, 2015
Carl Williams Gaming has been involved in general culture since they were first introduced to players. We have seen movies feature games in the background, sometimes in the spotlight of scenes, but few documentaries have been produced on our favorite hobby. Thanks to independent film makers, Jeanette Garcia and Daryl Rodriguez, we can add World 1-1 to […]
Bandit Gaming: Smurf Rescue Released for Commodore Amiga
January 4th, 2015
Carl Williams The Commodore Amiga is getting more and more popular with homebrew developers over the last year or so. The person behind Super Ted, Mikael Persson, is back with Smurf Rescue which uses the same game engine – the Backbone Engine. Smurf Rescue holds the distinction of being only the second Smurf game to grace the […]
Game Hack: Zelda III Receives Update with FMV Cut Scenes and CD Quality Sound
January 4th, 2015
Carl Williams That headline is not misleading, the original Legend of Zelda III: A Link to the Past on Super Nintendo has received an update by fans that includes Full Motion Video (FMV) cutscenes and CD quality audio. This is all accomplished thanks to a hardware hacker named Byuu, who created BSNES and Higan and more importantly […]
Aliens, Buxom Women, Fisticuffs, Round One with Criticom on Playstation: Today in History- November 29th, 1996
November 29th, 2014
Michael Crisman Today in retro gaming, we acknowledge the release of Kronos Digital’s not-so-gripping fighting game of not-so-epic proportions with an ad more exciting than the game it advertises. How does this sort of thing keep happening?
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