Overhead shooter games were once the great genre of gaming. No system lived without at least a handful of really good shooters having been released for it. The Game Boy Color is no different, even above the curve in may respects. Take Project S-11 which was released in 2001. That was a time when gaming […]
Posts Tagged ‘Space Megaforce’
Project S-11 Blasts Aliens on the Game Boy Color – January 3rd, 2001 – Today in Video Game History
January 3rd, 2015
Carl Williams
Prototype: Hammer Away by Sega, Classic Arcade Shooter Discovered and Preserved in MAME
November 3rd, 2014
Carl Williams Man, the early 90’s were the time to be a gamer if you enjoy overhead shooters, they were all over the place along with the side scrolling brethren. From the Turbo Grafx-16 with Blazing Lazers and Super Star Soldier to the Sega Genesis with Tiger Heli, Raiden Trad and Task Force Harrier EX, shooter fans […]
Kickstarter: Super Galaxy Squadron Seeks Support to Help Charity
August 12th, 2014
Carl Williams It is not often that we see a game on Kickstarter that is intending to give profits of the finished game to charity (Child’s Play). That is exactly what is going to happen with Super Galaxy Squadron which has reached the minimum funding level, they are now going for stretch goals which means more platforms. […]
New Game: Twin Tiger Shark for Windows Released
July 29th, 2014
Carl Williams Retro gaming fans probably know the 16-Bit shooter world quite well with titles such as Raiden, Space Megaforce, the Thunder Force series, Axelay and many more. The old saying, they just don’t make them like that anymore comes to mind as I struggle to think of very many recent titles that hearken back to those […]
Review: Retroships on Android
March 17th, 2014
Carl Williams Overhead scrolling shooters are as retro as can be, they are one of the first styles of game created way back in the day (I am counting Asteroids and Space Invaders here folks). Unlike Mig 2D: Retro Shooter, RetroShips is going for the straight up retro shooter style of overhead gaming. Weapons, enemies and level […]
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