We all knew it was coming at some point. The mods for the SNES Classic Mini. They have come fast and hard so to speak. Well, not hard, the methods of implementing them are straightforward, almost like Nintendo didn’t even bother locking out fans (a stark difference to their corporate policies since, well, they started […]
Posts Tagged ‘retro’
Stranger Things Retro Game Created by 12 Year Old Programmer Using QBASIC
December 23rd, 2017
Carl Williams What did you do at 12 years old? I remember playing a lot of 8-Bit Nintendo, doing some type-in programs from Compute! and Compute!’s Gazette, and generally skipping school whenever I could. The programmer behind Stranger Things Retro Game is a 12-year-old girl whose father wanted her to have opportunities opened to her via S.T.E.A.M. […]
View Heavenly Bodies on Atari 2600 with Astronomer
December 13th, 2017
Carl Williams If you think “all” ideas for games have already been done, then you have not tried Astronomer on the Atari 2600. Yep, you read that right. An independent developer is working on an Atari 2600 game that is based on astronomy. You can even play it online right now. Link after the jump, of course.
Unreleased Sega Saturn Game Sold on eBay Auction Service (Updated with New Information)
December 11th, 2017
Carl Williams It is not all that often that we get news that a Sega Saturn prototype has surfaced. Armed, an unreleased game by Point of View who was developing it for Interplay, is a 2D side scrolling action game. Everything seems to feature pre-rendered graphics (you either love the style or hate it), some parts are […]
Lara Croft: New Sales Details Reveal Retro Gaming Icon is in Rude Health
November 30th, 2017
Carl Williams It says a lot about how quickly technology and the gaming world have evolved that a character which first hit our screens just over 20 years ago can be placed in the pantheon of much-loved retro gaming icons. However, the adventures of everyone’s favorite Tomb Raider Lara Croft have been such an important part of […]
Bounder Coming to Mobile Platforms, Features Three Versions
November 5th, 2017
Carl Williams Bounder, originally published by Gremlin Graphics Software Ltd in 1985, is coming to both Android and iPhone soon. For those that are not familiar with Bounder, you are controlling a tennis ball trying to navigate platforms suspended high in the air. Miss a jump and well, you die. Simple. Considering this is a classic title […]
The Arcade Game Designer Interviews #1: Douglas Bagnall
November 2nd, 2017
CPC4EVA Arcade Game Designer (or AGD), created by Jonathan Cauldwell, is a programming tool for coding games on 8-bit computers, specifically the Sinclair Spectrum and Amstrad CPC computers. It allows anyone with or without coding experience to learn how to code and create a game on these early 8-bit computing systems. I have been fortunate enough to […]
Cuphead Review
October 16th, 2017
Carl Williams Taking on the challenge of Cuphead is a unique difficulty for a gamer to face. For years gamers have been hand held through tough parts, been handed so much, and generally did not notice their skills withering and dying. Don’t worry, a game like Cuphead will either put hair on your gamer chest or it […]
8-Bit Adventure Anthology Volume One Features Point and Click Classics
October 12th, 2017
Carl Williams The world of adventure games is a wild one. Especially when you venture into the computer side of the equation where point and click adventures used to battle with text adventures and role-playing games alike. On consoles, it was a different story – text adventures were non-existent and role-playing games only picked up steam as […]
Nickel News – Burgertime Developer Apologizes For Starting The Childhood Obesity Epidemic
September 13th, 2017
Brandon Weicks San Jose, CA – The celebration party for the 35th Anniversary of BurgerTime turned bittersweet as the game’s developer issued an unexpected apology for its role in the childhood obesity epidemic.
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