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Posts Tagged ‘programming’


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We’re All Doing Classic Gaming Wrong

As I’m winding up to start my own indie game development studio I’ve come to realize just how warped the “retro” genre is.  Many “me too” mobile developers seem to think oversimplification equals retro.  Many retro gamers never get beyond the brands and games of their youth.

11 Arduboy Games worth Playing

The Arduboy just started being offered up for pre-order to the general public. For those that do not know what the Arduboy is, it is a Kickstarter success story that is a portable micro gaming device. It is about the size of a business card and about as thick as a quarter. There is a […]

Puyo Puyo Style Puzzler Released for Sega Genesis by Homebrew Developer

Puzzle game fans know the name Puyo Puyo, or a variation including Dr. Robotnik’s Mean Bean Machine or Kirby’s Avalanche.  Repixel8 is taking that familiar formula and adding their own little twist to the gameplay to make Doroppu its unique and its own.  Just like Puyo Puyo, Doroppu is a single or two player in […]

Competition- SpeccyJam is Coming, Sign Up Now and Rock the Retro

The ZX Spectrum is a computer that was not widely available here in North America but over in Europe this thing rocked, and in some circles still does. We were recently contacted by the SpeccyJam people about covering the event, it won’t start till August 29th so you still have time to sign up. We […]

Retro Programming: BasiEgaXorz, aka Sega Genesis BASIC, Available

That Atari 2600 is not the only home console to receive a version of the BASIC programming language, Batari Basic, now the Sega Genesis has something similar. BasiEgaXorz is the begginners programming language for the Genesis that will allow would be game designers to create cartridge, Sega CD titles and even 32X games.


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