Arcade Game Designer (or AGD), created by Jonathan Cauldwell, is a programming tool for coding games on 8-bit computers, specifically the Sinclair Spectrum and Amstrad CPC computers. It allows anyone with or without coding experience to learn how to code and create a game on these early 8-bit computing systems. I have been fortunate enough to […]
Posts Tagged ‘programming’
We’re All Doing Classic Gaming Wrong
November 17th, 2015
Jason Santuci As I’m winding up to start my own indie game development studio I’ve come to realize just how warped the “retro” genre is. Many “me too” mobile developers seem to think oversimplification equals retro. Many retro gamers never get beyond the brands and games of their youth.
11 Arduboy Games worth Playing
November 8th, 2015
Carl Williams The Arduboy just started being offered up for pre-order to the general public. For those that do not know what the Arduboy is, it is a Kickstarter success story that is a portable micro gaming device. It is about the size of a business card and about as thick as a quarter. There is a […]
Competition- SpeccyJam is Coming, Sign Up Now and Rock the Retro
August 25th, 2014
Carl Williams The ZX Spectrum is a computer that was not widely available here in North America but over in Europe this thing rocked, and in some circles still does. We were recently contacted by the SpeccyJam people about covering the event, it won’t start till August 29th so you still have time to sign up. We […]
Retro Programming: BasiEgaXorz, aka Sega Genesis BASIC, Available
March 15th, 2014
Carl Williams That Atari 2600 is not the only home console to receive a version of the BASIC programming language, Batari Basic, now the Sega Genesis has something similar. BasiEgaXorz is the begginners programming language for the Genesis that will allow would be game designers to create cartridge, Sega CD titles and even 32X games.
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