The Super Nintendo was lacking the CPU speed area and was simply not capable of large polygon based graphics. Nintendo solved this problem with expansion chips, much like they solved dissimilar problems on the original Nintendo Entertainment System (NES). One of the more popular expansion chips was the Super FX chip developed in conjunction with […]
Posts Tagged ‘miyamoto’
Star Fox Brings Polygons to Super Nintendo – March 23rd, 1993 – Today in Retro Gaming
March 23rd, 2014
Carl Williams
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