Some things are such obviously bad ideas we don’t even bother considering them unless it’s a matter of life and death. They aren’t things we have to consciously reject; without someone pointing them out, they’re not even going to pop up on our radar (which is why a guy can walk past a full sink […]
Posts Tagged ‘michael crisman’
Wacky Wednesday – Dinosaurs Will Fly
August 5th, 2014
Michael Crisman Nintendo had it rough going into the fifth generation of gaming. Sega and Sony upstaged the big N with 1995 releases of their consoles. What’s worse, Nintendo was clinging to more-expensive-with-less-storage cartridge technology instead of embracing the cheaper CD option. Even Nintendo’s most ardent supporters were starting to wonder if maybe they shouldn’t just pack […]
Revenge of the License: A View to a Kill
July 27th, 2014
Michael Crisman While Goldeneye on the Nintendo 64 is likely the first title to pop to mind when someone brings up James Bond video games, it’s far from the first game to make use of the license. And while A View to a Kill doesn’t hold this distinction either (that goes to the more simply-named James Bond […]
Wacky Wednesday – Godzilla (GB)
July 1st, 2014
Michael Crisman Welcome to Wacky Wednesday, a weekly wandering whereupon we wistfully wemem…remember…those wild, wonky worlds we’ve welcomed without–OK, you know what, enough of this alliterative nonsense. I’m not Alan Moore, and neither are you. This is just a new feature we’re throwing at the wall to see if it sticks. So here’s the deal: each week […]
Retro Gaming Magazine Issue #2 Released
April 28th, 2014
Carl Williams It is a little over a week late but here is the second issue of Retro Gaming Magazine. This issue features the debut of the “Game Hacks” column, the return of the “Post Mortem” column and an exclusive interview with Artemio Urbina of Junker HQ (hint, if you are playing Policenauts in English, it is […]
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