Posts Tagged ‘mega man’

Vectorman Sega Genesis

Prerendered Blastathon Vectorman Makes Sega Genesis Debut – October 24th, 1995 – Today in Video Game History

Vectorman was one of the better uses of prerendered computer graphics in games. Sure, Nintendo did it with the Donkey Kong Country franchise but that was, well, on the Super Nintendo. Sega needed something to brag about in this genre and Vectorman was it. I find it hard to ignore but there is a strong […]

Darkwing Duck Capcom NES

Lets Get Dangerous Darkwing Duck Launches on Nintendo NES – June 14th, 1992 – Today in Video Game History

Darkwing Duck is a Disney animated feature set in an alternate “duckverse” from Ducktales. Launchpad McQuack and Gizmoduck both appear each show, in similar positions of life, but are considered different characters. That means two different universes to deal with here. Think of Darkwing Duck maybe as a DC Comics Elseworlds story. In 1992, Capcom […]

Hidden Jewel of the East: TurboGrafx-16 PC Engine Turns 28!

The year 1989 is a historical time in gaming history. After all, it is the year when Sega released the Sega Genesis, Nintendo came out with the Game Boy and Mother (Earthbound Zero), Mattel spawned the Power Glove (it’s so bad) and Mega Man 2 was brought over to the United States. However, there is […]

Mega Maker

Mega Maker, Answer to Mario Maker, Releases This Week

Nintendo hit a good vibe with fans when they released Mario Maker. It was goodwill and fun for everyone involved. Now a fan of Mega Man has taken it upon himself to make a similar program for Mega Man. This is why I love indie developers. They push the envelope in ways that mainstream developers […]

Oddballs in Gaming: Mega Man Battle Network Transmission

Jack in! MegaMan.EXE! The infamous words uttered by Lan Hikari when logging in his companion MegaMan.EXE to the internet. The Mega Man Battle Network series revolved around a world that was essentially controlled by the internet. It was a basic what if scenario of Dr. Light focusing on networking instead of robotics. But, even though […]

Cave Story Sega Genesis

Cave Story Coming to Sega Genesis Work in Progress, Playable Demo Available

Cave Story.  A game that has made the rounds quite a bit on modern platforms (my first exposure was on the Sony Playstation Portable).  Now, we can start ticking off classic, retro, consoles as this 2D action game is coming to the Sega Genesis.  If you don’t know what Cave Story is about then you […]

Retro Gaming Over Saturation – Are We There Yet?

It seems that with each new release of hardware in the console and hand held worlds we see re-releases of retro games.  Whether these are compilations of classics or single releases themselves.  This has been going on since the first follow up console was released in the 1980’s.  Companies have been working to monetize past […]

Mighty No 9 Coming to NVIDIA Shield, Already Delayed

Okay, sure, Mighty No 9 is getting beat like a red headed stepchild by the gaming community, it is making the jump to another platform.  For those that don’t know about Mighty No 9, it is the first game by Kenji Inafune after leaving Capcom.  The sites that are saying there is a “strong” Mega […]

Mega Man Soccer Capcom Super Nintendo Sports

Mega Man Soccer Replaces Blasters with Soccer Balls on Super Nintendo – Today in History – April 2nd, 1994

Nintendo has shown over the years that there is quite a bit of money to be made in iconic characters doing uncharacteristic things.  Mario started as a girder climber, then a running and jumping plumber.  Eventually Mario saw a short career in pharmaceuticals and even racing.  Capcom was paying attention around 1993 when Mega Man […]

Mega Man Battle Network Lets You Play a Robot in a Computer – Today in History – March 21st, 2001

Okay, here is a premise that is somewhat unique in description if not in execution.  You are tasked as playing Mega Man in a tactical role playing game.  Fine so far, we have seen this many times in gaming.  Here you are playing Mega Man inside of a computer though.  Matrix maybe?  Not really.  This […]

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