Posts Tagged ‘magazine’

Marble Mountain Reminds Us of another Classic Retro Title, Marble Madness, on Steam Greenlight

Marble Madness, a classic arcade title that was fairly popular back around the end of the Nintendo Entertainment System days into the early Sega Genesis era.  Back then “isometric” titles were somewhat all the rage with game developers.  Isometric viewpoints allowed a bit of depth that previously was not capable on the hardware of the […]

New Colecovision Homebrew Title, Cave, Brings 3D Rogue-like Adventure to Dead Console

The Colecovision was a platform that was one of the unfortunate fatalities that occurred due to the 1983/1984 video game crash.  The console, up to this point and for a while afterwards, was doing quite well but things dropped off considerably as we neared 1985- to the point that Coleco, the parent company of the […]

Wacky Wednesday – Thumb Master

Welcome back to Wacky Wednesday, where we ask the all-important question: “What the F&@!?”  Today we’re looking at an accessory destined to rock the gaming world, to ensure that you dominated each and every alien invader, koopa troopa, and loathsome Communist oppressor who crossed your path.  We love it.  It’s so bad.  It’s not the […]

Retro Gaming Magazine #2 Preview and Cover Reveal

We have had to hold back releasing the cover of our second issue as we worked with the artist to get it just right (great art doesn’t just happen). With our second issue we will continue our efforts to feature content that other publications avoid. As usual, this issue will be 40 pages and is […]

Retro Gaming Magazine #1 Cover Reveal

Our magazine, Retro Gaming Magazine, is right on track for launch in early 2014 and we are revealing the cover of the first issue.  While some stuff is subject to change before publication, for the most part, this is the final cover.    The current table of contents reads as follows:

Retro Gaming Magazine Issue #1 Information

We are launching Retro Gaming Magazine, again, this time with a new staff and better focus on what gamers want.  We have been using social media, forums and other connections with gamers to get a better feel for what they would like to see in the magazine.  Why?  Because we feel that the current magazines […]

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