Posts Tagged ‘launch title’

Rayman PlayStation Ubi Soft

Rayman Joins PlayStation Launch Group – September 9th, 1995 – Today in Video Game History

Rayman was one of many titles that joined the Sony PlayStation console at launch in North America. Being completely different than other launch titles made this Ubi Soft classic stand out. First, the character, Rayman, has no limbs. Sure, he has hands and feet and a head but no appendages connecting them to his body. […]

Raiden Project PlayStation

Raiden Project Brings Two Arcade Games Home on PlayStation – September 9th, 1995 – Today in Video Game History

The Raiden Project was a launch title for the original PlayStation console. Included in this release were two arcade games, Raiden I and II. It is worth noting this is still the only home release for the sequel in this series of arcade shooters. To play the second game correctly required a bit of work […]

Battle Arena Toshinden PSOne PlayStation

Battle Arena Toshinden PlayStation Launch Title – September 9th, 1995 – Today in Video Game History

Battle Arena Toshinden had stiff competition at launch. Not exactly on the PlayStation console, which had just launched as well, but on the Sega Saturn. Sega made it clear that Virtua Fighter was coming home on their Saturn console. This put a rather big line in the sand for anyone to cross if they were […]

F-Zero Being Ported to Sega Genesis as G-Zero

F-Zero was one of those games that almost could have been just a tech demo had it not been fun to play.  Fans know that F-Zero was a Nintendo franchise that launched with the Super Nintendo and was the second best showing of what Mode 7 was capable of (Pilotwings was the best, for its […]

Survive the Dead in House of the Dead 2 on Sega Dreamcast – Today in History – September 9th, 1999

Arcade ports are Sega’s forte, at least they used to be, and their Dreamcast console was no different. With ports of Hydro Thunder, Soul Calibur and Mortal Kombat 4 (Gold on DC). Launching platforms with arcade ports became a Sega mainstay with the Genesis console and was continued through on the 32X and Saturn consoles […]

Sonic Goes 3D and Escorts the Dreamcast to Gamers in Sonic Adventure – Today in History – September 9th, 1999

Sonic is quite an enigma as far as company/console mascots go. Starting life on the Sega Genesis and hitting every Sega console ever released with at least one game, Sonic only lead one console at launch- the Sega Dreamcast. Sonic Adventure was also a unique title in the Sonic series since it wa the first […]

Namco Triumphs Valiantly Over Sega Dreamcast Launch Competition with Soul Calibur- Today in History- September 9th, 1999

When the original Soul Edge (arcade)/Soul Blade (PSOne) game hit it was so unique and different over the competition. Here was this 3D one on one fighting game with phenomenal graphics and characters fighting with weapons. The announcer was equipped with more than a couple of words in his vocabulary also. Now, take all of […]

Tommy Lasorda Baseball Sega Genesis

Tommy Lasorda Baseball Was the Unexpected Launch Title for Sega Genesis – August 14, 1989 – Today in Video Game History

Tommy Lasorda Baseball for Sega Genesis went against the norm when released. When you think of launch titles for a console you probably won’t come to a sports title being one of them. That is exactly what Sega did with Tommy Lasorda Baseball which not so ironically is an arcade port. Sega went with their […]

Space Harrier II

Space Harrier II Launches 3D Arcade Action on Sega Genesis – August 14th, 1989 – Today in Video Game History

Space Harrier II was not the first 3D endless runner, but it was first on the Sega Genesis. Sega was eager to show off the power of their newly launched console and what better way to do that than with a title that would be severely limited on the Nintendo Entertainment System? Space Harrier II, […]

Last Battle

Last Battle Brings Hokuto no Ken Drops to Sega Genesis – August 14, 1989 – Today in Video Game History

Last Battle was a unique entry for the Sega Genesis at launch. Sega wanted more titles available to compete with the looming Turbo Grafx-16 launch. Competing with the Nintendo Entertainment System was a concern as well. Sega would not license Hokuto no Ken. Instead they edited some of the in game graphics to make a […]

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