Okay, where were you 20 years ago? Were you a PC gamer or were you a console gamer? Either way, you probably heard about Quake by id Software when it was released. It was a game changer for all of the right reasons. While Doom, id Software’s previous series, was iconic and popular, Quake took […]
Posts Tagged ‘John Romero’
Quake Brings Gamers 3rd Dimension Death – June 22nd 1996 – Today in Video Game History
June 21st, 2016
Carl Williams
Wolfenstein 3D Pits Gamers Against Nazis – May 5th, 1992 – Today in Video Game History
May 5th, 2016
Carl Williams Okay, back in the early 1990’s PC gaming was COMPLETELY different than it is today. We actually went to stores and bought games. We didn’t have online capabilities standard in games. Games back then barely had modem, land line, multiplayer. Direct, in the same room multiplayer was common around this time. We also would call […]
5 Unlicensed Ports of Mario Games
December 19th, 2015
Carl Williams This is not a rehash of the “4 Sega Genesis Super Mario Ports You Don’t Know About” article. Instead, this article is less console specific and more varied in content covered. Here I will take a look at several of the unlicensed Mario games that have been made over the years. The platforms covered here […]
Super Mario Bros 3 for PC Shown by John Romero, Created 25 Years Ago
December 14th, 2015
Carl Williams It seems that John Romero, John Romero and Tom Hall were quite the game development team. While working for Softdisk they created a pretty impressive version of Super Mario Bros 3 for DOS. They obviously didn’t finish it because Nintendo was not interested in purchasing the code and releasing it. Reportedly they had congratulatory comments […]
Commander Keen Proves Computers Can Game – December 14th, 1990 – Today in Video Game History
December 14th, 2015
Carl Williams What do you do when you have spent a lot of money and time creating a pretty damn good rendition of Super Mario Bros 3 but for PC? First, you shop it out to Nintendo and when they say no, you take your superior engine and rework the graphics and levels to make something new […]
5 New Ways to go to Hell with Doom
July 26th, 2015
Carl Williams Doom is an iconic game, one that arguably kept PC gaming alive in the early to mid 90’s as the previous mainstay (point and click adventures) started finding their ilk was no longer wanted by gamers. Sales were slumping in most genres as consoles such as the Super Nintendo really started kicking butt and the […]
Updated: New Hardware- RETRO Video Game System in Development
February 18th, 2015
Carl Williams Okay, how many times do we get to discuss upcoming, new, hardware? Not that often, not nearly as often as we do games for old platforms. The man behind RETRO Magazine has been tipping his toes in the waters of hardware manufacturing and launching a new gaming platform. How he plans on doing this is […]
Go To Hell in Doom – December 10th, 1993 – Today in Video Game History
December 10th, 2014
Carl Williams When id Software released Doom they probably didn’t expect it to take off like it did. Previously they did a lot of other games that weren’t nearly as big and the moderately successful Wolfenstein 3D. The point is, everything prior to Doom was nowhere near as popular. Doom expanded upon the graphics conveyed in Wolfenstein […]
Doom Ported to Automatic Teller Machine
July 29th, 2014
Carl Williams We have seen Doom ported to all kinds of platforms over the years, everything from the ZX Spectrum and Commodore VIC-20 to digital cameras and the Microsoft Zune. Now, Youtuber “Aussie50” has added an Automatic Teller Machine (ATM) to the list.
New Mod: Brutal Doom V20 Adds Many Modern Niceties to the Classic Doom Game
July 19th, 2014
Carl Williams It is only fitting since Quakecon is going on right down the road from the RGM head offices to bring up mention of this new mod for the venerable Doom. Brutal Doom does just what the title suggests. Check the video out for what I mean.
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