Posts Tagged ‘interplay’

Armed aka Aftermath Sega Saturn Unreleased Prototype

Unreleased Sega Saturn Game Sold on eBay Auction Service (Updated with New Information)

It is not all that often that we get news that a Sega Saturn prototype has surfaced. Armed, an unreleased game by Point of View who was developing it for Interplay, is a 2D side scrolling action game. Everything seems to feature pre-rendered graphics (you either love the style or hate it), some parts are […]

Fallout Brings Windows Gamers Alternative Historical Post-Nuclear War – Today in Retro Gaming – September 30th, 1997

War is something that is eternal in gaming.  Pretty much every electronic thing that has been released that plays games has had a war game of some sort.  Sure, that war game may have been with colorful graphics and bouncy sound effects but there was a war going on.  Fallout by Interplay, for Windows computers, certainly […]

Blackthorne Title Logo

Blackthorne Shows Super Nintendo’s Dark Side – August 10th, 1995 – Today in Video Game History

Blackthorne by Interplay was one of those Super Nintendo releases that previously would have never happened. When Nintendo launched the whole “Play it Loud” campaign they said it was a change of pace for the company. They would be partially shedding their “family friendly” image. This allowed third party companies to release more mature titles […]

Icewind Dale Takes R.A. Salvatore’s Story in New Direction – June 29th 2000 – Today in Video Game History

Icewind Dale is an exemplary example of how to port a rich book to a computer game. The world in the book is a detailed, living, entity. How do you port that to a video game? Simple.  You don’t.  That is what Black Isle Studios did with Icewind Dale when they ported it to PC’s […]

So Bad It’s Good: Run Like Hell (And Grab Your Bawls)

A guy travelling through space arrives at his intended destination to discover nearly everyone on board is dead, and his love interest is missing. Occasionally with the help of a partner, but usually all by himself, he proceeds through the levels in third-person perspective, solving puzzles, reading other people’s e-mail, upgrading his arsenal, and destroying aliens […]

Rock n Roll Racing Super Nintendo

RPM Racing II Becomes Rock n Roll Racing on Super Nintendo – June 4th, 1993 – Today in Video Game History

Sometimes doing these historical articles we come across a tidbit of information that is not widely known.  Sure, the hardcore of the hardcore know it but for the most part, the average fan will learn something new.  One such tidbit is that this game was originally planned as the sequel to RPM Racing.  I knew […]

RotL: Star Trek – Starfleet Academy Starship Bridge Simulator

“Any suggestions, Admiral?” “Prayer, Mr. Saavik. The Klingons don’t take prisoners.” Space…the final frontier. These aren’t the voyages of the Starship Enterprise. They’re not the voyages of any starship–at least not yet. If you want to make Captain, if you want to sit in the big chair, if you’d rather be out hopping galaxies instead […]

Loaded PlayStation Gremlin Interactive Interplay

Loaded Gives Gamers Top Down Doom on Playstation – December 12th, 1995 – Today in Video Game History—

Years ago gamers that took a chance on the original PlayStation got access to a treat called Loaded. Interplay probably took a large chance on this one as it is a completely new intellectual property. Couple that with the “newness” of the PlayStation (Sony’s first console) and it is quite a gamble. Gamers that knew […]

Descent Makes Gamers Sick – Today in History – March 17th 1995

The charge of 20th anniversaries just won’t let up as we see another iconic game celebrating that special date.  Descent by Interplay was one of those games that you either “got” or you didn’t.  There was no real “middle ground” to speak of.  Tasked with clearing out mines of malfunctioning equipment, you will have a […]

Renegade Racers Defies Water Physics on Playstation – Today in History – March 9th, 2000

It is not all that unique in gaming to have real world physics completely, and utterly, ignored in favor of making a fun game possible.  This happens in virtually every video game that is not a simulation of some sort.  Physics aren’t all that fun in most games since they keep the player stuck in […]

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