Posts Tagged ‘#gamedev’

BLAST ANNUAL 2020: Vol 1 Retro Gaming Book Live on Kickstarter

New retro gaming book, Blast Annual 2020: Vol 1 is now live on Kickstarter. The focus of Blast Annual 2020: Vol 1 book is all about community, coding, computers and consoles. Inside backers will find a wide collection of retro gaming articles covering a variety of retro gaming platforms including Atari 2600, Commodore Amiga, Amstrad […]

Batman Group WOW’s with ‘Amstrad Supremacy’, Vespertino work in progress racing sim teaser video

Vespertino, is a real racing simulator. A racing game that shows no old school 8-bit pixels or sprite blockiness in it’s graphics. It demonstrates a fluidity of speed and animation not seen in most standard 8-bit machines, looking and feeling more like an advanced 16-bit computer or console game. To me it looks like a […]

8 BIT ANNUAL 2019

With over 200 pages, 8-Bit Annual 2019 is HUGE! It is the second printed book covering all new 8 bit home computer and console released home brew and commercial games from 2018, by the 8 Bit Annual team. Included is many features, game developer interviews and more than 150 game reviews on Atari, Atari 2600, NES, […]

The Arcade Game Designer Interviews #1: Douglas Bagnall

Arcade Game Designer (or AGD), created by Jonathan Cauldwell, is a programming tool for coding games on 8-bit computers, specifically the Sinclair Spectrum and Amstrad CPC computers. It allows anyone with or without coding experience to learn how to code and create a game on these early 8-bit computing systems. I have been fortunate enough to […]

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