Ground Zero: Texas by Sony Imagesoft and Digital Pictures hit the Sega CD in November 1993. This was another Full Motion Video (FMV) game for the fledgling CD based Sega Genesis add-on. It is interesting to know who was involved with this game though. This was also the first time a video game had to […]
Posts Tagged ‘fmv’
Ground Zero: Texas Introduces Full Motion Video Aliens Shooting Action to Sega CD – November 27th, 1993 – Today in Video Game History
November 26th, 2020
Carl Williams
Daemon 9 Creates FMV Horror Adventure
January 12th, 2019
Carl Williams Full Motion Video (FMV) games missed their calling in my opinion, at least back in the day, by not focusing on the horror genre. So many went for the drama or action angle (a few on 3DO went for comedy as well), angles that are not easy to achieve great results in. Horror FMV games […]
Team Innocent Sends Gamers on Space Police Adventure on NEC PC-FX – December 23rd, 1994 – Today in Video Game History
December 23rd, 2018
Carl Williams The NEC PC-FX is one of many consoles that never left Japan. Therefore it has more than a few exclusive titles North American gamers probably never heard of. One such title is Team Innocent. This is a 3rd person, fixed view, adventure title that features pre-rendered backgrounds with character sprites laid over them. This style will […]
Fan Gets Dragon’s Lair Running on Atari 8-bit Computer
November 29th, 2018
Carl Williams Back in the day Atari had quite the plethora of platforms under their belt. They hold the honor of being one of the few hardware manufacturers that supported both a computer and dedicated consoles at the same time. The line of Atari 8-bit computers are well thought of in the retro gaming community and there […]
Dragon’s Lair Trilogy Now Available for PlayStation 4
October 19th, 2018
Carl Williams Fans of classic arcade games will probably remember Dragon’s Lair as a seminal title. It almost changed arcade games, if not for that pesky high cost to play and develop. Hand drawn animation, great audio, and a challenge level that was through the roof (partly because it cost so much to learn the ropes). Well, […]
Nintendo Switch Receiving Night Trap with Extras
April 20th, 2018
Carl Williams Anyone old enough to remember the original run for Night Trap? If so, you probably remember the underhanded way that Howard Lincoln, acting executive vice president of Nintendo of America, back stabbed Sega at the senate hearings in December 1993. During those hearings, Mr. Lincoln clearly stated, paraphrasing here, that Night Trap would never appear […]
Why Full Motion Video Was Horrible on Sega CD
February 3rd, 2018
Carl Williams Looking back today Full Motion Video games on the Sega CD are quite painful to play. Not just because most are rather horrible, and I like the genre so that is saying something, but because of the video quality. Some titles were uglier than others and this was one of the sticking points for gamers. […]
Five Retro Full Motion Video Games that Push the Genre
January 20th, 2018
Carl Williams Full Motion Video was supposed to be the revolutionary genre of the, then, incoming CD-ROM world. I am talking about the 80’s and early 90’s of gaming. A time when Sega fought Nintendo’s iron grip on gaming with innovative ideas, technologies and knew how to take a freaking chance. Maybe had they been so hard […]
Titanic Resurfaces Twenty-One Years Later
December 28th, 2017
Carl Williams The Titanic was supposed to be unsinkable. On its maiden voyage that theory was proven quite wrong by some frozen water. Many people lost their lives that night, many more were affected for the rest of their lives and historians have spent the years since trying to figure it all out. Sure, wreck re-creationists have […]
Classic FMV Game “Tender Loving Care” Released on GOG
June 29th, 2017
Michael Crisman Tender Loving Care ruffled some feathers upon its original release in 1998 for two major reasons. First, the game was irritatingly difficult to classify–it looked like other FMV-heavy point-and-click adventure titles like the Gabriel Knight and Phantasmagoria series, but there weren’t any puzzles to solve; it featured multiple endings, but a randomizing element thrown into the […]
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