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Posts Tagged ‘February’


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Resident Evil – Code: Veronica Drops Playstation for Dreamcast – Today in History – February 29th, 2000

Resident Evil – Code: Veronica was a seminal title for the Sega Dreamcast.  Why? When Sony launched the Playstation console in mid 90’s it was quite a surprise move.  Sure, there were rumblings in the gaming magazines of the time and around the playgrounds across the world.  It still came as a surprise though, no […]

WCW vs the World Pushed Wrestling to New Heights on Playstation – Today in History – February 28th, 1997

WCW vs the World on the Playstation was the first Virtual Pro Wrestling title to come to the United States.  This is a serious distinction considering the Virtual Pro Wrestling engine is one of the better ones that gamers saw during this period.  The people behind it went onto become Aki Corporation who made No […]

R-Types Brings Arcade Originals Home to Playstation – Today in History – February 28th, 1999

Over the course of gaming, we have seen a ton of scrolling shooters come and go.  The genre that started with the likes of Defender and Space Invaders evolved all the way up to visually impressive titles such as Ikaruga and the various bullet hell games.  One series that has held its own over the […]

Die Hard Arcade Updates Brawlers with Movie License, Hits Sega Saturn Hard – Today in History – February 28th, 1997

Sega were known for doing the quirky thing with their games, this was true in the early days.  Titles such as Alex Kidd had you fighting bosses with “rock, paper, scissors”.  Later titles did cool things that we see today though no fighting game has revived the Daytona car like Fighter’s Megamix featured.  In Die […]

Popful Mail Brings Elven Bounty Hunting 2D Side Scrolling Fun to Sega CD – Today in History – February 23rd, 1995

Working Designs was a unique company, to say the least.  They did the unusual, ported games others wouldn’t touch and then went all out on the packaging.  This overdoing the packaging quickly became their trademark- fans knew Working Designs not only cared about the game but also how it was presented.  Most of, if not […]

Coleco Chameleon at New York Toy Fair – SNES Mini Under Glass?

The Coleco Chameleon is reportedly a console that has had a storied development over the last 13 months.  This Friday, February 26th, RETRO Video Game Systems Inc – the company behind the Coleco Chameleon, will be launching a Kickstarter campaign.  Reportedly, RVGS Inc will be looking for a minimum of $400,000 to $500,000 to even […]

Coleco Chameleon to Package Custom USB Controllers with ColecoVision and Intellivision Compilation Carts

The Coleco Chameleon will apparently be releasing ColecoVision and Intellivision compilation carts with custom USB controllers.  This answers a question that many have had about the future of this platform.  Supporting ColecoVision and Intellivision games has been repeatedly mentioned by the management team of the Chameleon.  Apparently, early on only compilation carts for ColecoVision and […]

Kao the Kangaroo Jumps onto Sega Dreamcast – Today in History – February 13th, 2001

Keep in mind, 15 plus years ago, 3D action adventure titles were all the rage.  This was caused by a little plumber who launched a memorable console in 1996.  This should not be any surprise to anyone reading this as about a decade prior, Mario did the same thing for 2D side scrolling action games.  […]

Spider-Man Continues Good Licensed Games Trek with Mysterio’s Menace on GBA – Today in History – February 7th, 2001

Anyone that has been playing games for any length of time has probably tried out a licensed game or two.  The reasons being many and varied but usually it boils down to seeing a familiar character/license amidst a sea of titles that are foreign at best.  Sometimes this works out great such as Batman on […]

Tiny Toon Adventures Busts Onto Sega Genesis – Today in History – February 7th, 1993

When Sega released Sonic onto the world, it just furthered the notion that every company needed a mascot.  This was particularly true for console manufacturers- there needed to be an exclusive game series that was ONLY on one platform to entice gamers to buy into it.  This was also true for third parties though, especially […]


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