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Posts Tagged ‘capcom’

MMSoccerBox

Mega Man Soccer Replaces Blasters with Soccer Balls on Super Nintendo – Today in History – April 2nd, 1994

Nintendo has shown over the years that there is quite a bit of money to be made in iconic characters doing uncharacteristic things.  Mario started as a girder climber, then a running and jumping plumber.  Eventually Mario saw a short career in pharmaceuticals and even racing.  Capcom was paying attention around 1993 when Mega Man […]

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Mega Man Battle Network Lets You Play a Robot in a Computer – Today in History – March 21st, 2001

Okay, here is a premise that is somewhat unique in description if not in execution.  You are tasked as playing Mega Man in a tactical role playing game.  Fine so far, we have seen this many times in gaming.  Here you are playing Mega Man inside of a computer though.  Matrix maybe?  Not really.  This […]

Mega_Man_Redux_Nintendo_NES_Capcom

Mega Man Redux Visually Improves Upon Original NES Classic

Capcom did a remake of the first Mega Man on Playstation Portable back in 2006.  Fans have decided to do a remake of their own.  Graphically improving the original Mega Man on the Nintendo Entertainment System, this hack almost breathes new life into a classic.  Similar to what was done for Super Mario Bros in […]

Final Fight Guy box

Today in Japan Retro Gaming: Final Fight Guy (SNES)

Fans of Final Fight, Capcom’s genre-defining arcade punchfest, were understandably confused when it was released on the Super Nintendo. Let’s be kind: it, uh, wasn’t as arcade-perfect a port as Nintendo’s hype machine wanted us to believe. Gamers, being the ravenous, predatory species we are, pounced on every weakness. “What happened to the Factory stage?” […]

3DNES_Mega_man_Capcom_NES_emulator

3DNES Emulator Adds New Dimension to Classic Nintendo Titles

Man, what if there was an emulator that could take any 8-Bit Nintendo Entertainment System title and make it new again?  While not exactly perfect 3DNES does give a new take on the classics of yesteryear.  The 8-Bit Nintendo NES was not powerful enough to do a lot of the graphical tricks that we saw […]

Strider_arcade_Capcom_March_7th_1989

Strider Downhill Runs Into Arcades – Today in History – March 7th, 1989

This is one of those titles that MADE us goto the local arcade and drop more than we wanted into it, one quarter at a time.  Capcom really hit the nail on the head with Strider- it is a classic in every sense of the term.  Graphically, Strider holds up quite well, especially the arcade […]

Cheat Codes Book

The Five Most Badass Retro Game Cheat Codes

We’re not telling you to wreck a good relationship or risk expulsion from school, but under the right circumstances cheating can feel so damn good. By ‘under the right circumstances’ we mean ‘when playing retro games’ because, duh, we’re Retro Gaming Magazine. While there’s something to be said for plugging in a Game Shark or […]

Willow box

Revenge of the License: Willow

Now that we’ve reached the final column of the year, I want to end on a high note rather than just trash-talk another piece of crap. It’s been a few months since I wrote about anything Famicom-related, so back to the 8-bit scene we go! Today’s entry is my chance to gab about and gush […]

Coleco_Chameleon_RETRO_VGS

More Trouble with Coleco Chameleon Surfaces, Revisionist History Spotted

This is a tough article to write.  To this point, I have been unbiased as possible on my views of the RETRO Video Game System, now the Coleco Chameleon.  I am doing my best to keep it that way because articles from me, as one of the owners of RGM, are considered “RGM word”.  Everyone […]

Street_Fighter_II_Capcom_fighting_SNES_Genesis_Arcade

5 Street Fighter II Ports You Don’t Know About

It was the phenomenon that Nintendo desperately wanted on the Super Nintendo.  During the build up to the hottest part of the 16-Bit war with Sega, Nintendo was pulling out all of the stops.  There are rumors that Capcom was given favoritism to ensure Street Fighter II was on the SNES first, possibly exclusively.  While […]

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