Do you remember the 8-bit videogaming heyday of the 1980s? Perhaps you also remember the neat little fanzines that were being produced at the time? While these fanzines were obviously not up to commercial standard–often photocopied black and white pages with very little in the way of images–they did convey a certain tone that was […]
Archive for the ‘Comp’ Category
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A troubled production and problems during release ensured we would not see this game in the U.S. until 2016. A game where you can have the potential to raise a godly or demonic child, it was fully translated when it was axed. But what exactly makes Princess Maker 2 so unique? What is it about […]
A recent article by Eurogamer.net has been making the rounds lately. The article tells the story of how Nintendo potentially downloaded a ROM from the web and used it for the Super Mario Bros. game on the Wii Virtual Console. But while this is a possibility, Nintendo could possibly have done this, it’s rather unlikely. […]
One of the most rewarding things about my job here at RGM is putting a game that has no business being in anyone’s library into the system, pressing power, and sharing the stupid with all of you. Over the years I’ve defiled my PlayStation with Hooters Road Trip and Simpsons Wrestling, subjected my PC to […]
We have seen plenty of games appear on the popular crowdfunding website Kickstarter for various videogame projects over the years, but not many with various different platforms planned. Escape 2042: The Truth Defenders, a brand new 2D platform game from OrionSoft, is being developed for four different platforms: Mega Drive/Genesis, Dreamcast, Game Boy, and Windows.
As 2016 squeaks out of the auditorium dodging the deluge of rotten vegetables we’ve been pitching at it for being a world-class dick, it’s time to turn our attention to the new year. Surprise, wankers: it’s two thousand and seventeen as measured by our completely arbitrary choice for marking the passage of time! That means […]
This has been a fantastic year for the Amstrad CPC 8-bit computer with a long list of activity on the new games front and, just before the year ends, we get another fine addition to that list. Chibi Akuma(s): Episode 1: Invasion, which takes full advantage of an Amstrad CPC computer with 128k of memory, […]
Think the Commodore 64 cannot do Full Motion Video? Think again, it can even do a great rendition of the Knight Rider and Dallas intros.
Double Dragon is set to make a comeback with the fourth entry in the series. Double Dragon IV remembers the roots of this series and brings them to to forefront.
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