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Archive for the ‘Comp’ Category


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Maldita_Castilla_Sega_Genesis_preview

Maldita Castilla is Coming to Sega Genesis and Mega Drive

Ah, Ghouls n Ghosts sits alone in that style of game for the Sega Genesis, Mega Drive everywhere outside of North America.  That is not stopping developer Locomalito from bringing his, wholly, original title, Maldita Castilla to the Sega Genesis.  Maldita Castilla is already available for Windows computers and is freeware (review coming soon).  This […]

Commodore64

Five Commodore 64 Homebrew Games That Rock

The Commodore 64 was a gaming computer from the 80’s that just wouldn’t quit.  Initially not intended to be a gaming computer, the fans simply made it one through the openness it offered.  Commodore was not one to shy away from this series of events, though they did continue on their original plan for it […]

Raccoons_Sly_Cooper_Cartoon_Game_3D_adventure_Disney (1)

From Cartoon to Game 2 of 6- The Raccoons

This is a personal favorite of mine, it is a niche title that most reading this will probably not know about. For those that do not know about The Raccoons, you need to check it out below. The show follows Bert Raccoon and his antics in the forest. Bert is not alone in the forest, […]

Commodore 65 Prototype Retro Hardware

Work on FPGA based Commodore 65 Continues, Early 2016 Release on Schedule

The Commodore 65 was to be a major hardware upgrade to the venerable Commodore 64.  Scheduled to be called the C64DX/C65 and set for an early 90’s launch, Commodore pulled the plug rather abruptly and shelved the unit due to unforeseen rising manufacturing costs and probably due to their own success.  During the period that […]

Atari_Falcon_Motorola_computer_gaming

Half-Life and Quake 2 Engine Ported to Atari Falcon, Work in Progress with Video

Retrogaming fans are a crafty lot.  They have ported games to Doom to an ATM machine for instance.  We have seen demakes, we have seen remakes and everything in between.  Now, we have a work in progress for the IdTech #2 (Quake 2 Engine) running on an old Atari Falcon- a computer that was released […]

Mario_Unreal_Engine_Nintendo_Youtube_PC_Windows

Is It Time for Mario to Return to Computers (Mario running in Unreal 4 Engine)?

It is not all that often that Nintendo lets their lead franchises out to play on other platforms other than Nintendo bred ones.  We saw this happen in the 80’s in Japan when Hudson Soft released a Super Mario Bros on the PC-88.  We also saw it happen with the CD-i when Philips released versions […]

R-Type_deluxe_shooter_Irem_Atari_ST

R-Type Deluxe In Development for Atari ST, Trumps Original

The Atari ST, and Commodore Amiga, was quite the arcade to home gaming computer, even though it was trumped by the IBM platform.  The 16-Bit computer was capable enough to provide quality ports of popular arcade titles such as R-Type.  Now homebrew developers are working on improving on the official port that we received so […]

Image courtesy of Wikipedia

Sega’s Answer to Tetris, Columns, Hit Sega Genesis 25 Years Ago – Today in History – June 29th, 1990

Back in the early 16-bit era Sega was in a bit of a pickle as far as offering a well-rounded game library.  If you were a sports or arcade game fan then, yeah, Sega had you covered with quite a few titles that the Nintendo Entertainment System (NES) simply could not do properly (though in […]

PCem_PC_3DFx_emulator_Wrapper_Glide

Glide Wrappers Days Could Be Numbered Thanks to PCem Emulator

Gamers from back in the day will recognize “Glide Wrappers”, probably even fondly.  These little gems allowed those of us that were not fortunate enough to own certain hardware to play games that were made for that hardware (PC gamers only folks).  Specifically 3DFx games, and emulators, could be played on computers that didn’t contain […]

Flight of the Intruder Box

Revenge of the License – Flight of the Intruder

Flight of the Intruder is an interesting entry in this series. Not for being a licensed title, but rather for the story of how and when it came to be released. In the early days of video game licenses, developers generally took one of two tactics: wait and see if the film/novel became a hit […]


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