Warhawk Takes Gamers into 3D World – November 10th, 1995 – Today in History

Warhawk PlayStation

To say SingleTrac were on a roll with the original PlayStation console is an understatement. From Twisted Metal to, this game, Warhawk, they had the newly launched Sony console dialed in and it showed on our televisions. Warhawk was another “could not have been done on 16-Bit” game. It was just one more game that caught Sega off guard. The venerable game publisher focused on their arcade offerings instead of new properties. Wing Arms on Sega Saturn, also released in 1995, is nowhere in any way competition for Warhawk.

Warhawk is about fun, not realism

Warhawk takes a few liberties to give gamers a bit of fun that is not too realistic. This does enhance the entertainment value on offer. The plane you are piloting is a vertical take-off and landing (VTOL) craft. This craft is quite a bit more advanced than what you will see in use today. The futuristic aspect works well considering what you are taking on in Warhawk. Planes big enough to be small buildings complete with large halls and rooms – floating monstrosities that defy gravity, etc. This is definitely a game you have to play to understand.

Not your normal flight sim

Warhawk featured a sense of a much larger game world for you to explore. This was evident in the first level, a desert level. Here you are fighting what looks like something out of the movie Stargate. Level two is more claustrophobic keeping you from free roaming too much as you wind around a flooded canyon maze. Level three though, this is where Warhawk really impresses. Giant warships belching smaller craft is another level. Inside these huge craft is ultimately where you must fly. Whew. In 1995 this was simply amazing. Not even on computers, where 3D flight simulations were more the norm, could you do this stuff. You could only do it on one platform. PlayStation.

If you have not played Warhawk then do yourself a favor and grab a copy. eBay has some at great prices right now.

Carl Williams
It is time gaming journalism takes its rightful place as proper sources and not fanboys giving free advertising. If you wish to support writers like Carl please use the links below. https://www.paypal.me/WCW https://www.patreon.com/CarlWilliams
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