To Guide or Not to Guide: Totally Unauthorized Tomb Raider II Pocket Guide (1997, BradyGames)

Having been thoroughly insulted by BradyGames’ treatment of Tomb Raider II in their Totally Unauthorized PlayStation Games Book, Volume 5, I decided to see if they could redeem themselves with this inexpensive strategy guide.

Well, inexpensive as long as you were American. Canadians, as always, get plowed on the exchange rate, which should show them who’s boss of the Northern Hemisphere, thank you very much.

The Totally Unauthorized Tomb Raider II Pocket Guide, as you can see from the images below, is a 128-page book, roughly 1/4th the size of an ordinary BradyGames guide, meant to be transported in one’s pocket. In case a Tomb Raider II emergency arises in the middle of nowhere, I guess?

To Guide or Not to Guide?

Being unauthorized, it means somebody (probably David Cassady, since he’s credited as “Development Editor”, but there’s also a suspicious credit to “Noah” for “his contributions to this book”–I’m thinking BradyGames may have used some child labor here, y’all) had to play through the game and work stuff out for himself, instead of being handed all the goodies on a silver platter by Core Design or Eidos Interactive. With that in mind, and given the limits of both page count and format size, it’s no surprise this reads like a professionally-written FAQ for the game instead of a standard strategy guide, although at least there are screenshots this time around.

A lot of screenshots, actually. Roughly 1 per page, which is better than what they managed for that Volume 5 book I looked at in this column’s first installment. They’re on the small size, and monochromatic, but anything’s better than the crappy 9-page item list we got in the other book. Usually they have something to do with the level in question, but occasionally you’ll get something like this:

A totally unauthorized shot of Lara’s tush, y’all.


Like the cover says, this only covers the PlayStation version, which means the controller inputs and other stuff are all specific to the console version. Level-wise, the PSX and PC editions are identical though, so you can use this to FAQ your way through the Windows edition if you need. And really, that’s about all you can use it for.

It’s lacking in a few areas, makes mistakes in others (the part identifying the Uzi as a new weapon for Lara sticks out to anybody familiar with the first game), and has no information the game’s cheat codes. While it runs down the weapons Lara has available, and mentions the Bronze, Silver, and Gold relics hidden in each area, it doesn’t explain any of Lara’s other gear like medkits, flares, and other bits and bobs she picks up over the course of the game. It mentions the tutorial level exists, but doesn’t provide a walkthrough or explanation for what to see and do there — if you’re looking for a way to navigate the hedge maze, trap your ever-suffering butler Winston in the deep freeze, or unlock the door into the basement, look elsewhere. It’s a shame about Lara’s House, but with only 128 little pages, they probably had a hard enough time just getting the main parts of the game squeezed between the covers. Heck, the information on the final bonus level comprises two paragraphs on the final page, so they were fighting that constraint right up to the end.


Are there better guides for Tomb Raider II? Of course there are. But that’s not the point: this was a small book meant to provide a bare-bones hint guide for a brand new game. Being low on information means there are very few spoilers, and a distinct lack of the BradyGames snark that tends to creep into their larger books from this period. If all you need is a pocket-size walkthrough light on spoilers that leaves you with just enough info to do the bulk of the leg work yourself but extract yourself from the occasional sticky situation, this guide is perfect. If you’re looking for a full-sized, full-color, and full-priced strategy guide, obviously this one won’t do.

Also, this was published the year before Vol. 5 of the Totally Unauthorized PS Games Book I reviewed last time. Are you telling me they couldn’t have re-used some of these screenshots for that project? I will say that the two actually go hand-in-hand, since the item location list in that book meshes nicely with the walkthrough format of this one, but I still contend TUPSGB Vol. 5 was a shameless cash grab, and all involved in its creation should have received wedgies.


Guide

Given the small size, lack of color, and strict adherence to its low-key, spoiler-free walkthrough format, you might think I’d feel the same way about this book that I did the other one. It’s understandable, but you’d be wrong. This is honestly one of my favorite Tomb Raider II books, because it does just what it sets out to do: show the reader the fastest, easiest way to navigate the game’s seventeen main levels, and assumes you already understand what the Tomb Raider games are all about. It’s small, it was cheap, you really could put it in your pocket and carry it to a friend’s house, and it’s got some small but frequent screenshots to break up the monotony of plain text. It’s not a patch on the official guides from Dimension or Prima, with their full-size, full-color formats, but it’s not meant to be.

I also like how the background images on the pages change depending on what section of the game you’re reading about. This adds nothing at all to your ability to finish the game, but it’s nice to see the art department going above and beyond a one-size-fits-all approach for such a little book.

Any Tomb Raider collector or fan would be well-served putting this one in their pocket, and carrying it with them at all times. Lara’s always prepared–should you, as a devoted acolyte of the Divine Ponytail, be any different? The best part is you don’t even have to drop $7.99 for it today, which is nice since it’s been out of print for 20 years. Snap it up here for about $3 US as of this writing.

Good job, BradyGames. You redeemed yourself. At least this time around… 🙂

Michael Crisman
In 1979, Michael Crisman was mauled by a radioactive Gorgar pinball machine. After the wounds healed, doctors discovered his DNA had been re-coded. No longer fully human, Michael requires regular infusions of video games in order to continue living among you. If you see him, he can see you. Make no sudden moves, but instead bribe him with old issues of computer and video game magazines or a mint-in-box copy of Dragon Warrior IV.


If he made you laugh, drop a tip in his jar at http://paypal.me/modernzorker


(If he didn't make you laugh, donate to cure his compulsion to bang keyboards by sending an absurdly huge amount of money to his tip jar instead. That'll show him!)
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One Response to “To Guide or Not to Guide: Totally Unauthorized Tomb Raider II Pocket Guide (1997, BradyGames)”

  1. David Cassady says:

    I can’t remember if I had anything to do with the writing on that one. Maybe…maybe not. Those smaller guides were an attempt to offer a less expensive alternative to the official guide. They went over fairly well, but you’re correct about the limitations of that format.

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