Much like they did with the NES Classic Mini, Nintendo left a lot to be desired with the standard controllers. That opens the accessory market, yet again, for others to come in and fix the penny pinching problems at the hardware manufacturer. I understand Nintendo have a set profit margin and must work within that limitation when deciding what is in the box but are some features in the Super Gamepad all that costly to implement the first time around?
“The Super Gamepad is the best of both worlds – it features the nostalgic look and feel of the classic controller retro fans love while also updating it for the modern world with wireless functionality and improved ergonomics,” said Crystal Dugan, My Arcade’s Marketing Manager. “We’ve even added an intuitive TURBO feature that is easy to program during play, and a convenient HOME button feature that allows you to switch games and access the main menu directly from your controller. Now you can enjoy the games you loved without the wires.”
The Super Gamepad adds a few key options for gamers feeling what Nintendo supplied was more than lacking. First, there is a turbo setting – great for games like Contra III: The Alien Wars, Super Metroid, Mega Max X, Starfox 1 and 2, and Super Ghouls n Ghosts.
An addition that makes sense for any wireless controller is the Home button. Using the Super Gamepad, you can just hit that Home button to get back to the main menu to choose another game. This is a button that I would probably have not thought of had I been on the design team – probably why I am not on such teams.
European territories and Japan will receive slightly modified versions of the Super Gamepad which will complement the Super Famicom color scheme (bright colorful action buttons for one thing).
Interestingly, the Super Gamepad is also compatible with many Virtual Console titles for the Nintendo Wii and Nintendo Wii U (not all titles will be compatible).