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Crystal Dyanamics Turns 25 Years Old, Buckle Up for Ride Down Memory Lane

Crystal Dynamics Gex 3DO PlayStation Sega Saturn

Raise your hand if you remember the early days of Crystal Dynamics. The days of Off-World Interceptor and Total Eclipse on 3DO, Solar Eclipse on Sega Saturn. Who can forget Gex, Legacy of Kain, and Tomb Raider more recently? Yep, the company behind those games is turning 25 years old. I remember the days when it was uncertain if they would successfully transition from the 3DO to the newly launched PlayStation and Sega Saturn consoles. To look back today and realize that was 25 years ago? Man, I am old.

“Crystal occupies a special place in the games industry. Over a third of our team have been with the studio for more than 5 years, and several have been here for more than 20 years, which makes us a tightly knitted team,” said Ron Rosenberg, Head of Studio. “Over the years, many industry luminaries have worked at Crystal and contributed to the creative culture that our current rock star developers embody and evolve. From the very beginning, we’ve shared a common goal of crafting incredible character-driven games, and 25 years later that flame of innovation burns brighter than ever.”

Crystal Dynamics has been around for a while. That is a fact. During that period, they have touched the lives of many gamers. Me being one of them. Playing Off-World Interceptor and Total Eclipse on 3DO was a seminal moment in my gaming life having just come off Super Nintendo and primitive 3D Mode 7 effects. Then reading the pages upon pages of coverage for Blood Omen: Legacy of Kain on PlayStation, man that game was so high on my “to buy list” that I got upset that Electronics Boutique did not have a copy when I got there (after calling, verifying, and offering to pay over the phone only to be denied as it was “pay in person only” at that location). Man, those were the days.

“We exist thanks to the generosity and love our amazing players show us; and it’s a true privilege to do what we do for what we feel are the best fans out there. So following their example, we are always looking for meaningful ways to give back to those in need and share our good fortune,” added Scot Amos, Head of Studio at Crystal Dynamics.  “Crystal exists to make the best games possible… be it within our legacy of Tomb Raider or our future with the Avengers project, we do this because we love making people happy. And that’s what giving is all about.”

So, let’s hear your favorite Crystal Dynamics titles. Their games are like Pringles, you can’t just play one.

Carl Williams

It is time gaming journalism takes its rightful place as proper sources and not fanboys giving free advertising. If you wish to support writers like Carl please use the links below.

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