What initially started out as a memory test for a game development engine developed into Xelda, a fully fledged adventure for the ZX Spectrum with just a little hint of The Legend of Zelda for good measure.
The game’s authors, Andrew Dansby along with Russell Glover, have been working away on this epic arcade adventure for nearly one year. Developed using the Mojon Twins’ MK2 game engine, Xelda was originally intended as a project to test the programming and see how many screens could be added into a 128K machine. The game built up from there and expanded to include mazes, puzzles, object quests, monsters, and more. Although the game was developed for the ZX Spectrum 128k, it should also be compatible with the various Spectrum range and clones that support 128K.
Xelda is a take on classic high adventure games with puzzles, quests, and fights. The main goal of Xelda, however, is to find the Golden Apple which helps ward off monsters. The game also features AY Music, 144 upper world screens, 48 lower world screen, and 10 in-house screens. The game is available to download for free in tap format from the developer’s website, where the manual can also be found.