Back in the 1980s heyday of the ZX Spectrum, Gremlin Graphics enjoyed huge success with a series of games featuring their Monty Mole character. The series has recently been resurrected with the release of Monty’s Honey Run in January 2017, and now its follow up, Monty Mole and the Temple of Lost Souls, is here.
Developed by Andy Johns, a former employee at Electronic Arts and ZX coder, Monty Mole and the Temple of Lost Souls follows our rodent hero as he explores temples of Egypt. Here, Monty has to explore the tombs and temples, collect the relics, and escape unharmed.
Using Jonathan Cauldwell’s Arcade Game Designer, Andy Johns has created a classic Monty Mole game: single screen platforming action with the player negotiating various nasties, avoiding obstacles, and collecting items. Familiar territory for anyone who has played a Monty game such as Monty on the Run (1985), Auf Wiedersehen Monty (1987), or Impossamole (1990).