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Border Blast 3 Blasts onto the Commodore 64

Prolific Commodore 64 coder Alf Yngve has released his latest SEUCK game with Border Blast 3. The game, which was developed with the popular coding software SEUCK (Shoot ‘Em Up Construction Kit), is the sequel to Border War and Border Blast 2, which were released in 1989 and 1992 respectively. Arriving 25 years after its predecessor, Border Blast 3 is also the latest entry into the SEUCK Game Creation Compo 2016.

Border Blast 3 is classic vertical scrolling shoot ’em up action where one or two players can take on the enemy. While the game was coded by by Alf Yngve using the Standard SEUCK game engine, Richard Bayliss helped out with the music. The game is set in 2060 following the end of the Border War between China and the United States. Twenty-five years of peace is shattered when a new tyrant rises to power and takes control of force fields that the United States had previously put up around its borders during the Border War. Now the force fields are used to imprison people within the United States, letting no one out and no one in. Naturally, the President calls in for help, and this is where you, the player, come in to infiltrate the different war zones, destroy the enemy forces, bomb their bases, and put an end to this new war.

The game is the seventh entry into the SEUCK Game Creation Compo 2016, which has been running from April 1, 2016 and is due to close its doors on new entries on January 31, 2017. For anyone unfamiliar with SEUCK, this was a software creation tool that was originally published by Sensible Software back in 1987. It allowed everyday gamers to create their own games using various features, designing sprites, forming objects, designing levels, and forming enemy attack waves.

All download links for Border Blast 3 can be found on the Commodore 64 Scene DataBase, where you can find the Commodore 64 disk image and tape image formats, as well as the .SID file for the game.

Neil Reive

An avid retrogamer who has worked on various projects, magazines, and fanzines. He started his videogaming journey with the Amstrad CPC464 computer before moving onto a Commodore 64, then the Sega Mega Drive, followed by a multitude of PCs.

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