There has been a bit of a resurgence lately to return to the Metroid series’ 2D action-adventure roots, what with the unofficial Another Metroid 2 Remake on Windows–which was released last year to great response–and now we have Metroid: Rogue Dawn, an unofficial prequel to the original NES title. However, it remains to be seen if the prequel will suffer the same fate as Another Metroid 2 Remake did–mere days after its release–due to how protective Nintendo are with their intellectual property (IP). Whatever happens, Metroid: Rogue Dawn is a game fans should not want to miss out on.
Metroid: Rogue Dawn is based on events that are told in the original Metroid‘s game manual. A Federation research ship orbiting the planet SE388 has a suspended animation chamber onboard that is said to hold a newly discovered life form. Ridley, a high-ranking space pirate, plans to capture the chamber and gives the mission to his best agent: Dawn Aran. Trained by Ridley himself from a young age, Aran is his first human servant and dark agent.
The game has been in development by a dedicated team of programmers and artists for over two years–we reported on the project back in May 2015. Many of the original Metroid‘s game engine was used to produce the game, but many new additions have been added: new graphics, music, items, and other modifications. However, the most interesting concept of the game is the introduction of Dawn Aran, who is related to the original Metroid‘s Samus. While the relationship is not revealed, it is a neat little twist and adds a special intrigue to the game.
As the game is based on the original Nintendo Entertainment System game, the prequel file needs to be patched with the original ROM. Full details of the process can be found over at Metroid: Rogue Dawn‘s webpage on ROM Hacking as well as the download’s readme file.