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Pietro Bros. New Mario Bros. Clone for the ZX Spectrum

While an official licensed Mario Bros. game did make it to the ZX Spectrum in 1987, it is generally considered to be a poor port of the 1983 arcade platformer by Nintendo. With that in mind, Christian M. Gonzalez has been working away for many months on his own version of the game and has just released it as a Christmas gift to the retrogaming scene. While not an official conversion of the original arcade by any means, Pietro Bros. is basically Mario Bros. under a different name and with slightly tweaked characters.

The plot of the game is relatively minimal: after eating some questionable mushroom pizza, Pietro and his brother Luizo are transported to the Pipe World. The brothers will need to negotiate all manners of platform hijinks and enemies in an attempt to escape from this “hell” and get back home.

The developer, Gonzalez, is very open about the game’s roots and even states that it is “based on Mario Bros. from the NES.” There are also plenty of features to be found in the game, including three modes of play with a one or two player option. The game was developed on z88dk and takes advantage of the Nirvana+ Multicolor graphics engine, 48 sounds, and AY music and effects.

To be able to play the game, though, players will be required to have a full whack of 128k of memory in their Spectrum–or tweak the options in their preferred ZX Spectrum emulator. If using emulators, note that some may be required to be tweaked via the options to fully support the multicolor features. To download Pietro Bros., head over to the World of Spectrum forums.

Neil Reive

An avid retrogamer who has worked on various projects, magazines, and fanzines. He started his videogaming journey with the Amstrad CPC464 computer before moving onto a Commodore 64, then the Sega Mega Drive, followed by a multitude of PCs.

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3 Responses to “Pietro Bros. New Mario Bros. Clone for the ZX Spectrum”

  1. Edward The Less says:

    Cease and Desist letter arriving in the mail in 3…2….1…

  2. SteveProXNA says:

    Awesome! I used to play this on the Apple //e back in the day…

    Question for developer:
    If you have used z88dk and (assume you have) written the game in either pure C or C and in-line Z80 assembler then would it be possible to rebuild for the Sega Master System using the “zcc +sms” compiler switch? e.g. “zcc +sms $(OBJECT) main.c -o main.bin -m -create-app” This was how 3D City was built using z88dk [https://github.com/SteveProXNA/3Dcity] Thanks!

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