The Sega Dreamcast must rank as one of the most underrated videogame consoles of all time and, compared to other classic gaming hardware, we don’t see many games being developed for it. However, that might be about to change thanks to a Kickstarter campaign for In the Line of Fire. From developer Militia Studios, the game is a brand new First Person Shooter being exclusively developed for the Sega console.
The player will take control of a rookie SWAT office who has made it his mission to hunt down the criminals responsible for the attacks that killed his fellow SWAT team members. As a rookie, the player will begin with a basic skillset and weapons, but will be able to progress steadily, gaining better accuracy and weaponry through the missions. Getting promoted to Commander will then give the player the authority to pick the other SWAT team members, who each have their own unique skillsets themselves.
Currently, the game’s main options are a single player storymode and multiplayer mode (Deathmatch or King of the Hill), but further changes may be made to the game, depending on its Kickstarter campaign’s success. The game will feature a squad-based tactical element with the ability to control up to four members of the SWAT team. Other features that are planned for the game include split screen, mulitplayer online mode, the ability to ‘tag’ enemies, hacking CCTV, and issuing commands to the other SWAT team members.
There are some interesting rewards on offer for backers. As well as a copy of the game on disc, backers can opt for the additional Soundtrack audio CD pack, or become a character in the game, design a level or mission that will appear in the game, and even become the executive producer of the game. The latter of which will give the backer exclusive behind the scenes access to the game’s development.
The Kickstarter project has just kicked off and is currently–at time of writing–sitting at $3,871 with a target of $45,000. Full details of the project can be found on the In The Line Of Fire Kickstarter page.
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December 16th, 2016
Neil Reive 
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