This game has a fairly long and interesting history. The original version of The Final Attack, a SEUCK (Shoot’Em-Up Construction Kit) vertical shoot-’em-up, was developed by Damian Caynes (aka Slartibartfast) back in 1988. In the game, the player controls a lone space ship tasked with defending Earth against a fleet of invading alien attack ships. ECP, an Australian publishing outfit, picked up the game for a limited release, because, just a few months down the line, the company went bust and The Final Attack was forgotten in time, until now . . .
Having been sent a complete boxed copy of the now rare game that was unearthed by a fellow Commodore 64 scene member, Caynes worked with Richard Bayliss on Remastering the SEUCK vertical shooter. The game has been put through the new SEUCK Redux engine, the intro has been reverse engineered with Regenerator, a new title tune produced by Bayliss has been added, and a new credits scrolling routine has been added to the original title screen. Having successfully ‘Reduxed’ the game, The Final Attack 2016 Redux Remastered Edition, to give the remastered game its full title, was added as the first out of compo entry to the 2017 SEUCK Redux Coding Competition.
The 2017 SEUCK Redux Coding Competition is due to run from April 1 to June 31, 2017, giving Caynes and Bayliss time to tweak and enhance the game further yet. In fact, Bayliss himself has hinted that “some time in the future,” the game could be “tweaked even further, with some additional ideas implemented.”
The Final Attack 2016 Redux Remastered Edition is available as a free download, so fans of the Commodore 64 and shoot-’em-ups should head over to the Commodore Scene DataBase and obtain a copy of the game now.