In the world of independent homebrew releases we are usually inundated with certain styles. Mostly puzzle games on computers and somewhat decent platform games on console. There have been some standouts on each platform in many areas. I have to point out Griff the Winged Lion as one that is an amazing standout- same for Henshin Engine. Scourge of the Underkind is not planned for console release so this one is all for the Commodore Amiga fans out there. If you miss Gauntlet and Chaos Engine then this one is right up your alley.
The graphics are super detailed, more like a commercial release from the mid 1990’s than an indie homebrew release in 2016. Things have a very Chaos Engine meets Gauntlet feel to them, at least in their gameplay footage that has been released. Check it out below.
The levels of Scourge of the Underkind are very similar to those in Zombies Ate My neighbors (see our thoughts on the SNES/Genesis version in our first issue). Right down to the breaking through certain walls and continuing on your journey. To put it simply, there is a lot of influence from other games that have come out over the years. That is a good thing in my eyes.
The graphics are quite detailed. As mentioned already, they are on that commercial level of quality rather than what we are used to seeing from independent homebrew developers lately. It is refreshing to see a developer shying away from the “pixel art” look that so many others push towards with their releases. Thank you. Seriously.
Fans of Gauntlet, Zombies Ate My Neighbors or Chaos Engine will find some fun in Scourge of the Underkind, I am sure. Now, let’s talk release window.
Currently Scourge of the Underkind is a work in progress for the Commodore Amiga computers. Check out the ongoing work on their website.