If you like perspective-type art, just like Escher paintings, and beautiful music then you can’t miss either this review or game.
Less is more:
As you guys might know, I am a huge fan of extremely detailed games. For me, many of the little details that a game has are the things that make it worth it. In many, many cases I have tagged a game as “poorly designed” for being short on details. But the truth is that in Echochrome the simplicity is what makes the game what it is. It only takes two colors, black and white, to make this game. Simple, but with charming in design.
A game of perspective:
Perspective. That is the only word that can explain at a hundred percent the gameplay mechanics. It takes only the analog stick and a couple of buttons to play the game, but even with few controls the gameplay and difficulty level always stands up.
In the game we will take control not of the dummy but of the scenario. One will have to move the scenario in order to block obstacles with pillars, create new paths, and manipulate jumps and falls in order for the dummy to get to a certain point. That point will, in most cases, be another dummy.
And now, entering in the difficulty level theme, this is something that I must complain about. The difficulty curve is messed up. You can find a level that you can complete in a couple of minutes, and then next to it you have another that you need more than ten minutes to complete, just to have another that you can complete in a couple of minutes. Still, the difficulty level is up to your abstract vision, and there is where I’m going. To abstractism.
Abstraction is everything in Echochrome:
Just like a painting of Escher when you are playing Echochrome. You are can’t think as you do normally. You need to open your mind and be prepared to see things as you never do. Because that is what Echochrome is. Echochrome wants you to idealize that not everything is what it looks like. It wants you to open your mind, and see that for every problem, no matter how big it is, you can find a solution. You just need to see things from another place. Anther perspective. And, if you are accompained by good music it just can’t get better.
And an incredible soundtrack is your best companion:
Echochrome has a renascentist-style soundtrack. With violins being the main protagonists of the soundtrack. The songs, called “primes”, are beautifully composed to make you feel concentrated, motivated, excited, and even intrigued making you want to finish the level just to see which song will play next. Getting a little personal I have to admit that even that I am what you would call a “metalhead” I couldn’t help but download the soundtrack.
In my opinion, this is one of the best soundtracks that you will find on the PSP.
The game itself lacks of story, but is one of those cases where I have to say that is better this way. A story would just mess up things, and it would be difficult to make any sense with the gameplay.
In my opinion, I have to say that Echochrome surely is one of the PSP’s jewels. The relationship between design, soundtrack, and gameplay couldn’t get any better. The difficulty level theme is something that will always bug me, but as I have already said; It’s all a matter of perspective.