The Super Nintendo was known for slow down when trying to put a lot of action on the screen. This was most apparent in scrolling shooters (horizontal and vertical) such as Gradius III. By the time R-Type III Third Lightning came around developers pretty much had the SNES hardware figured out. It helped just a little bit to know that the Super Nintendo was the only place you were going to get to play this Irem release, at least until the Game Boy Advance port came along 11 years later.
One thing that is readily apparent about R-Type III Third Lightning is that there is a good mix of fast and slow paced segments. There is also quite a bit of use of SNES Mode 7 effects throughout the levels. Enemies zoom and rotate from off in the distance, whole chunks of the level rotate and spin while enemies relentlessly bring an onslaught of epic proportions.
What platforms did not see an R-Type release over the years?
Horizontal scrolling shooters are tough to come by nowadays on platforms such as Android and iPhone. Back in the day though, we could hardly go a month without at least news of a new scrolling shooter being announced or released. Man, I miss those days.
R-Type III Third Lightning features many staples of side scrolling shooters. Including, but not limited to vertical scrolling levels, many powerups and bosses that are going to make your life a living hell as long as possible. The old adage “they don’t make them like this anymore” rings true with R-Type III Third Lightning by Irem.