Six Absurdly Difficult D&D Adventures (That Are Not ‘Tomb of Horrors’)

Modern-day pen and paper RPGs tend to stick to the ethic that ‘telling a good story’ is the overriding priority on game night. The Game Master is there to referee and ensure everyone plays by the rules, but by and large, the GM’s job is to facilitate an enjoyable experience for all. There are exceptions–Paranoia, … Continue reading Six Absurdly Difficult D&D Adventures (That Are Not ‘Tomb of Horrors’)