So Bad It’s Good: Run Like Hell (And Grab Your Bawls)

Working Designs created copies of games others wouldn’t touch and paid great attention to the packaging. They would go all out on their packaging, and this trademark style quickly became popular with fans. Popful Mail featured a bad-ass female bounty hunter; this was different from the other, mostly girl protagonists in other video games.

However, the Sega/Mega CD version is not the first version. This game is quite old and struggled on computers with less power, but still packs color and charm. The Working Designs once provided full voice acting, large colorful portraits of characters, smoother animation, and a improved soundtrack.

Meanwhile, Nintendo was focused on Super Metroid, which many speculate spawned the genre of exploration in video games. BUT Sega CD-players had a similar enriching experience when they played Jurassic Park – The Game for their console.

Name that game, readers! A guy travelling through space arrives at his intended destination to discover nearly everyone on board is dead, and his love interest is missing. Occasionally with the help of a partner, but usually all by himself, he proceeds through the levels in third-person perspective, solving puzzles, reading other people’s e-mail , upgrading his arsenal, and destroying aliens who re-animate the bodies of their victims to bolster their numbers. What’s worse, a strange bio

If you’ve ever played Dead Space or BioShock, you have experienced what science fiction aficionados felt with the release of Run Like Hell in 2002. Designed by Digital Mayhem specifically for running on map layouts created in programs like System Shock 2, Nightmare Creatures, Quake II and Sin, this is one fast-paced scary game that deserves mention among its renowned contemporaries just for being way ahead of its time.

Product placement and video games have a history going back to the days of the Atari 2600, when companies with zero connection to electronic entertainment decided they deserved some of the ginormous bankroll flowing from gamers’ pockets. This resulted in such bizarre abominations as Chase the Chuckwagon promoting Purina dog chow, and Space Invaders homage rip-off Pepsi Invaders which was sponsored by Coke, because the Cola Wars were a real thing.

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