Crusader of Centy filled a hole for Sega Genesis fans. Nintendo had the Legend of Zelda series since the 8-Bit days. Sega kind of was lacking in the action game with light role playing elements category. Sega had the Phantasy Star series which was more of an answer to Square’s Final Fantasy. They really had nothing for Nintendo’s Legend of Zelda. In June 1994 there was an adequate competitor on the market. One to challenge the Legend of Zelda. It was aimed at A Link to the Past on Super Nintendo.
Sega passed on Crusader of Centy
Atlus picked up Crusader of Centy after Sega passed on it so that they could focus on Beyond Oasis. Atlus took on the challenge of bringing the game over and the eventual lackluster press it would receive. Magazines of the day were critical of the quality of gaming fans would get out of Crusader of Centy.
Stop us if you have heard this already
The backstory to Crusader of Centy is pretty cliché. You play a young male who lives in a town with a weird rule. At the age of 14 the boys in the town must go out and prepare for battle. Honing their skills with weapons and understanding enemies are just part of the adventure. In the beginning your character cannot even talk with other humans in the game. He can only talk with animals and plants until he reaches the “right of passage” so to speak. That is when the second half of the game begins and you can speak to people again. Weird mechanic.
Sincerest form of flattery…
Crusader of Centy is pretty much as much a clone of the 16-bit Legend of Zelda games. It is as close as you can get. The action is viewed from the same angle, 3/4 overhead. Your character has a sword and a shield and is young and takes on a life changing quest. Sure, a lot of that is simply cliché to the genre, no way around it. But having your character cut grass and other foliage and obstacles in a very similar manner is not.
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June 15th, 2016
Carl Williams 
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