Nintendo had the Legend of Zelda series since the 8-Bit days. Sega kind of was lacking in the action game with light role playing elements category. Sure, Sega had the Phantasy Star series but that was more of an answer to Square’s Final Fantasy series than Zelda. It took until June 1994 before there was an adequate competitor to the Legend of Zelda, aimed at A Link to the Past on Super Nintendo.
Atlus picked up Crusader of Centy after Sega passed on it so that they could focus on Beyond Oasis. Atlus took on the challenge of bringing the game over and the eventual lackluster press it would receive. Gamepro and Electronic Gaming Monthly both were critical of the quality of gaming fans would get out of Crusader of Centy.
The backstory to Crusader of Centy is pretty cliché- you play a young male who lives in a town with a weird rule. At the age of 14 the boys in the town must go out and prepare for battle. Honing their skills with weapons and understanding enemies are just part of the adventure. In the beginning your character cannot even talk with other humans in the game. He can only talk with animals and plants until he reaches the “right of passage” so to speak. That is when the second half of the game begins and you can speak to people again. Weird mechanic.
Crusader of Centy is pretty much as much a clone of Zelda as you can get. The action is viewed from the same angle, your character has a sword and a shield and is young and takes on a life changing quest. Sure, a lot of that is simply cliché to the genre but having your character cut grass and other foliage and obstacles in a very similar manner is not.