New games on old platforms such as the Atari 2600 are more and more common place than they used to be. This is probably thanks to more tools and better understanding of the hardware being available. Developers are working on all kinds of new games for the first Atari console. StarBlitz is a new Atari 2600 title that pulls HEAVY inspiration from Defender.
The interesting thing about StarBlitz is that it is programmed in Tiny Basic and compiled to the Atari 2600. The overall size of the game is about 3.5K with Tiny Basic taking up a good 2K of that. For fans of games today that is smaller than the description text on store pages for newer games. Think about that. The whole game fits in less than 4K of memory.
Another interesting trait of StarBlitz is that it runs at a constant 30 frames per second. StarBlitz is also a side scrolling shooter. For those that understand the limitations of the Atari 2600 is that, well, it is not supposed to be able to do left/right scrolling “well”. That is why games like Superman and Pitfall use screen flipping rather than scrolling. This is also something that Nintendo used to their advantage with their Nintendo Entertainment System.
The point of StarBlitz is to save the cities from comets and meteors that are falling from the sky. You are basically shooting them out of the sky before they destroy the buildings below.
For some reason, you can purchase a copy of StarBlitz on cassette, vinyl and cartridge for the Atari 2600. Now, I know the Atari 2600 had a cartridge slot but I am not sure how those other two options are supposed to work. I mean, being available on a vinyl record is an interesting release option. It does offer more room for artwork and such but other than that can someone fill me in on the benefits of a vinyl release?
Source: AtariAge forums