Konami never brought Castlevania to the Atari 2600. That is not stopping fans though. While this is a work in progress, an early one at that, it is impressive already. This is definitely shaping up to be an interesting homebrew release, from the music to the graphics as they stand. This is a must see.
More than just a game franchise
Castlevania was one of the seminal Konami titles during the 8 and 16-bit era. In North America if you wanted to play this game, you had to own a Nintendo console. Sure, Sega got one game- Castlevania: Bloodlines, which was better than the SNES Super Castlevania IV. Nintendo’s Super Nintendo went on to get at least one more official Castlevania title (it was common for Sega to get snubbed by 3rd parties like this).
The 2600 was still slightly viable
Atari’s 2600 was still receiving games when the Nintendo Entertainment System was receiving Castlevania games but Konami chose to show no love to it. This was probably due to the way the contracts with Nintendo were setup- companies could release their NES games on computers but not competing consoles for a specific period of time.
Fans to the rescue
While there are obviously creative freedoms being taken with this fan port, it is still apparent to fans- this is Castlevania on the Atari 2600. The graphical and audio cues are there even if the little details are lost- such as peeling paint on the walls.
Loopholes to pay attention to
Obviously there will probably not be a release of this game on cartridge, which would require money to be transferred. This would definitely raise the ire of Konami and get the project shut down. The likelihood this title would see an official release is quite low but not non-existent.
Where to get a copy
In the meantime, Castlevania fans have plenty of official content to enjoy, even if Konami has stopped making new games. Ebay and Amazon are great resources for getting decent prices on Castlevania games. We will follow the development of the 2600 port as it continues.
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March 12th, 2016
Carl Williams 
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Intriguing to see this done, though I’ll never understand modern/retro ports like this, lol. There just seems to be so much better that could be created on the system, rather than shoehorning in modern games. Especially when there’s basically no way to make money on this given the circumstances, no way it’ll ever get put on “real cartridge” (unless you count multicarts like the Harmony)
I like to think that these ports are more for the programmer to learn than for actual intended release. They have something already done, accepted by the world, to look at to tailor their port after.
Have you seen UPP! by Gemintronic? https://www.etsy.com/listing/268121933/upp-plus-for-the-atari-2600?ref=shop_home_active_1