Scrolling shooters used to rule the roost. Back in the 8 to 16-bit days, a console was in trouble if it didn’t have a good set of scrolling shooters to showcase. Fans just demanded them and developers were all too happy to supply them. It got to the point that we saw quite a bit of market saturation. Shooters were everywhere. To stand out, you had to have something new. Abadox had that “new” alright. New here was blood and guts, literally.
The cool thing is the possibly “inside” nod to the animated Transformers movie from the 1980’s (the one where Prime dies). First, your planet is taken over by an alien that literally consumes your planet (like Unicron attempts with Cybertron). This alien doesn’t just leave it at that though, no, this alien called Parasitis BECOMES your planet and begins its attempt at consuming other planets. For anyone that knows the animated Transformers storyline, that is Unicron during the movie, and pretty much the miniseries that followed. You have to take your planet back by entering the body of Parasitis and fighting half rotten giant space dogs, eyeballs and even a giant tongue to name a few enemies.
Gameplay will be familiar to anyone that has played Gradius by Konami. Published by Milton Bradly and developed by Natsume, Abadox pushes the Nintendo Entertainment System hard. Natsume are known for getting quite a lot out of the NES, they did Shadow of the Ninja, Shatterhand, Power Blade 1 and 2 and S.C.A.T. so they are well versed with Nintendo’s 8-Bit hardware. There is flicker and some slow down but come on, look at Abadox in action- on the NES- it is to be expected. My main complaint is why Natsume didn’t revisit Abadox on the Super Nintendo or Sega Genesis?
Abadox has not received a digital re-release yet so off to Ebay if you want a copy.