Anyone that has been playing games for any length of time has probably tried out a licensed game or two. The reasons being many and varied but usually it boils down to seeing a familiar character/license amidst a sea of titles that are foreign at best. Sometimes this works out great such as Batman on the NES or Capcom’s Marvel fighting games. Other times it is a big mistake- X-Men on NES or Superman 64 on Nintendo 64 anyone? Spider-Man: Mysterio’s Menace for the Game Boy Advance is better than some of the earlier efforts of his comic brethren.
Myerio’s Menace features seven levels, each with a level boss waiting to beat you down at the end. There are only six bosses though as one pulls double duty (common place in classic games). Starting out you are able to choose from three levels to begin your quest with additional levels unlocked in a comic book style cut scene between. This is good fan service as more than likely, a larger number of the people buying Spider-Man: Mysterio’s Menace will at least know that Spider-Man was a comic book.
The action is all 2D, side scrolling with some light brawling thrown into the mix. The levels are not linear like Super Mario Bros but more akin to maybe Metroid lite. Traversing multi story buildings, some at various points of construction, is the name of the game. Spider-Man’s abilities are well represented as you progress and discover upgrades. From climbing on the ceiling to swinging by his web, Spider-Man has quite the repertoire available.
Generally accepted by the gaming press of the time as a decent game, Spider-Man: Mysterio’s Menace is better than many licensed games. Of course, your experience may vary depending on your fandom of the characters featured (I don’t believe the Gwyn Stacy storyline was featured).
Spider-Man: Mysterio’s Menace works great on the REVO K101, available on their website.
You are stuck with grabbing Spider-Man: Mysterio’s Menace on the original Game Boy Advance so hit Ebay or your local used game shop for a copy.