When NEC launched the Turbo Grafx-16 in North America they knew they had to be different. They had an uphill battle ahead of them and they knew it. While in Japan they enjoyed quite a prominent position with gamers, in North America all bets were off. We saw unique releases, for the market, such as Alien/Devil Crush, Splatterhouse and then inventive releases like Somersault and Double Dungeons. What is so unique about Double Dungeons? A lot actually.
First, think of all the things that bother you in other first person dungeon crawling games. Was random battles you can’t get out of on there? Was always starting at the same point on there? How about dying and losing all of your progress? Maybe you thought outside the box and remember Bloodwych by Konami on PC and miss two player simultaneous play? Double Dungeons takes care of all that.
Double Dungeons removes the random battles that leave you wishing you hadn’t turned that last corner. Here, you can simply back away from an enemy if they are too strong. Starting out in Double Dungeons is as easy as picking your level, one through twenty-one are available with the twenty-second available after you beat those. Dying here simply puts you back at the beginning of the level you are on rather than costing you EVERYTHING you had built up to that point.
Fans of Bloodwych will like that they can bring a friend along on their journey within Double Dungeons. If you play single player, half the screen is information. Two players entering the dungeon makes the game run in split screen. Whether you bring a friend or not, bring some graph paper, it will come in handy.
While Double Dungeons is not perfect, it is an interesting introduction to dungeon crawling role playing games. If you want a copy head over to Ebay and help us keep bringing memories back to you.