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Shadow of the Colossus Atari 2600 Revived After Hardware Crash

A while back I covered the Atari 2600 port of Shadow of the Colossus by AtariAge member, “Ultima”.  Since I last covered Shadow of the Colossus for the Atari 2600 there has been a hardware crash that cost Ultima all of his previous code.  Since then he has gone back to the drawing board and reworked everything based on memory along with improvements.  What is here now is quite interesting.

Shadow of the Colossus for the Playstation 2, and HD remake for the PS3, was all about the giant monsters.  On those platforms Shadow was 3D and quite visually impressive.  On the Atari 2600 though, 99.99% of the stuff that made Colossus the success on those platforms is kind of gone.  Not a chance in hell that the Atari 2600 would be able to compete with a Playstation 2, let alone the Playstation 3 HD remake version.

Ultima has his work cut out for him, for sure.  Visually, the essence of Shadow of the Colossus is slowly appearing in this port.  There are multiple screens, a sword attack and the horse from the original.  I am not sure if I ran into any of the Colossi in this video but I kept running into white creatures that teleported me back to another screen.

So far the Atari 2600 port of Shadow of the Colossus, while not complete, fits in less than 20KB of space.  That is miniscule by today’s standards.  Just the text from this article is bigger than that.

As this develops I will be doing my best to keep you updated here on Retro Gaming Magazine.  The last update (in the video) was posted on December 20th, so very recently.  We may see another update soon but I doubt it due to the holidays.  If one comes available I will make sure to update it here on RGM.

Previous updates are covered here on RGM and in the AtariAge thread.

Carl Williams

It is time gaming journalism takes its rightful place as proper sources and not fanboys giving free advertising. If you wish to support writers like Carl please use the links below.

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