Serious Sam was the joke game that took off and found its legs and a rather large fanbase. This was not a serious game, regardless of the name, as enemies were caricatures of familiar ones from other games. Fans ate it up, big time. The Serious Sam series has not stuck to First Person Shooters (FPS) though, there has been a 2D side scrolling action game that used characters and now, we can add an overhead shooter in the vein of Alien Syndrome, Guerilla War and many other classics. The interesting thing about Serious Sam’s Bogus Detour is that it is an official, indie, title that Croteam know about and accept. You don’t see that very often (take note Nintendo, please).
Serious Sam’s Bogus Detour is all about gobs of body parts laying around, blood everywhere and even more enemies coming for your head. Don’t worry though, you have plenty of weapons to rain down the pain on the incoming hoard. Much like Space Hulk on 3DO/Playstation/Saturn your enemy’s bodies will pile up, to an extent, as you take them out. This is something that always made me wonder about FPS games, when you dispatch an enemy in a visual manner, they simply disappear. This was probably due to limitations of the hardware of computers, and the “3D” engines, of the time. Things had to be cut whenever possible to maintain speed. I always wanted to be able to use the bodies of my enemies to remind me of where I have already been in certain games (some have labyrinthine levels).
All of that will probably do you little help in Serious Sam’s Bogus Detour as this series has never been about playing Hansel and Gretel. The point of the Serious Sam series is simply to put bullets in your enemy and do it repeatedly. Still, those bloody stains will surely help you find your way around the levels.
Head over to IndieDB to follow the development of Serious Sam’s Bogus Detour.
Source: Indie Retro News