The X-Men have had a very good history in gaming, at least starting in the 16-Bit era. Let’s ignore the Nintendo Entertainment System games for the sake of this article. When Capcom got the license they immediately took it in a new direction, adding the X-Men characters into their popular Street Fighter II engine was pure gold. Players that were proficient in Street Fighter II were already ready to go in X-Men: Children of the Atom. Originally X-Men: Children of the Atom was an arcade title, Capcom brought this title home to only one console, the Sega Saturn on April 6th, 1996.
Creative freedoms abound
There were some creative freedoms taken here, most notably the Sentinel is not “full” size. Sure, there was a smaller Sentinel in the comics but that is not the “cool” Sentinel. Not the Sentinel that I wanted to see, that is for sure. I was hoping for some Aldynes on SuperGrafx boss style mode when it came to fighting the Sentinel. To be fair, the Saturn port didn’t change this, the Sentinel is the same in the arcade and Saturn port.
X-Men Children of the Atom expanded fighting games
Another thing that set X-Men: Children of the Atom apart from other fighting games was the vertical-ness of the levels. Some levels have multiple levels while others just have a single level to battle on. In one level you are fighting on the streets and can crash through to the underground where the Morlocks might dwell. Pretty darn cool.
Not arcade perfect
There were missing frames of animation in the combatants, which was to be expected though due to the limited amount of RAM that the Saturn was equipped with. If you import a memory expansion pack (such as one of the 4 Meg models) then you can get full animation on the Sega Saturn. This trick also worked if you fought the same character in versus mode.
Way back in 1995, X-Men: Children of the Atom hit the home and for once, Saturn gamers had something to wave in the faces of Sony PlayStation owners’ faces. Thank you Acclaim.
Grab a copy X-Men: Children of the Atom off eBayor from Amazon
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April 6th, 2015
Carl Williams 
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*applause* Thanks for the memories man this was a great title.
My pleasure, thanks for the comment! There are plenty more of these articles coming (and I will be updating the TiH page along the top accordingly).