The Mattel Intellivision is a console that was not all that well received by the gaming community of the early 80’s but that has not stopped homebrew developers from continuing to support it. One such homebrew publisher is Collectorvision (we like these guys as evidenced here). Princess Quest was originally a Colecovision title, another console that was hard pressed in its challenge of the Atari 2600. For those that are not aware of Princess Quest, it is a 2D side scrolling action platform title, similar to Ghosts n Goblins and Super Mario Bros.
Unlike most games on the Mattel Intellivision, there is a rather long introduction dialogue telling the story and giving you reason for doing what you are about to do. What you are about to do is go on a quest across several stages against dragons, giant scorpions and fire breathing fantasy creatures that only your imagination can fathom (the graphics are limited folks). These levels are riddled with tons of platforms that require leaps of faith, climbing ladders and crossing chasms of death. Your goal is to save the love of your life, the damsel in distress that is at the other end of this trek through hell.
As mentioned earlier, Princess Quest is a port from the Colecovsion console. According to the developer, nonochess on the Atari Age forums, porting Princess Quest is not as simple as just running the games source code through a compiler with “Intellivision” selected. Sprites have to be reworked, sound samples are getting redone and there is some editing to the level layout that is happening. Graphically, Princess Quest on the Intellivision is also different. The ladders are not as detailed, rickety looking and the knight that you control, and the enemies, are a little less detailed. That is to be expected though since the Intellivision is not as powerful as the Colecovision.
More on Princess Quest as I find out more from Collectorvision.
Source: Atari Age forums and Collectorvision Facebook
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January 20th, 2015
Carl Williams 
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