The Castlevania series is destined to go into the annals of gaming history as being an iconic series. If video games crashed tomorrow, Castlevania games, in general, would be well regarded years to come. Konami has not taken many chances with this franchise (I am ignoring the Nintendo 64) and played it fairly safe in many ways while pushing the envelope in others. When the Super Nintendo was released and it was made public that there would be a Castlevania game for it, fans rejoiced. Super Castlevania IV (because every game had to have “Super” in its name) was a partial remake of the original Castlevania which put some serious pressure on it to be good.
For those of you reading this that have never played a Castlevania game, you are in control of a vampire hunter- usually a member of the Belmont family. In Super Castlevania IV, you are controlling Simon Belmont in the year 1691. The confusing part of this series falls at the feet of the numbering system Konami is using- this is the “fourth” game but it is retelling the tale of the FIRST game.
In issue #1 of Retro Gaming Magazine we compared Super Castlevania IV on Super Nintendo to the Sega Genesis game Castlevania: Bloodlines.
Development of Super Castlevania IV was actually started two years prior to its release in 1991. Some liberties were taken to make the game easier to play (i.e., less frustrating) and there are even some cool Mode 7 pieces mixed into the gameplay. Unlike the brutal original, Castlevania IV was made easier by lowering the challenge on early bosses and changing some parts of the levels around to make it slightly easier to navigate the levels.
Super Castlevania IV has been released on the Super Nintendo, the Wii, and Wii U, Virtual Console. This availability has allowed more gamers that are interested in the Castlevania series the opportunity to play this gem of retro gaming.