Capcom was an earnest Nintendo licensee from the get-go. Not jumping ship till well into the life of the Super Nintendo, later than many other gaming companies. They did license out some of their arcade games though, rather than releasing them on competing hardware themselves. Konami, a competing game publisher, didn’t do this for years. Sega licensed games were also programmed by Sega which was probably due to some contractual agreement with Nintendo. Final Fight CD on the Sega CD was just one more title in a line of these “ports” which includes Strider and Ghouls n Ghosts (featured head to head against the SNES version in the first issue of RGM).
Final Fight CD is not arcade perfect
Capcom’s Final Fight was edited quite a bit on the Super Nintendo. Stages were left out, characters were changed and audio samples were no longer present. Sega aimed to fix these problems with their version of Final Fight on their fledgling Sega CD platform. Why this was not released on cartridge I will never understand. This should have been a cartridge release, even without the voices, cut scenes and arranged music. Bad play Sega.
The actual game is, as usual, great. Fans will love it and enjoy it and cherish it. The Sega CD features all of the missing stuff that SNES gamers missed out on (and it better since it required a heftily priced add-on to enjoy). The missing level, Industrial Area Stage, ability to play as any of the three original characters and the girls have returned (though slightly edited).
About those changes
Poison and Roxy are in the Sega CD version but not like they were in the arcade original. Rather than wearing booty shorts and a short shirt, they now wear spandex shorts and a much longer shirt that covers more and is less revealing.
Exclusive to Sega CD
Another addition Sega added in was a time attack mode- much like in other games, here you take on a load of enemies and simply see how long you can survive with one man. Unfortunately in the Sega CD version, there are not as many enemies on screen as there are in the arcade- some may welcome the lack of an enemy or two on screen, others won’t.
Cartridge on CD
Sega did an admirable job with Final Fight CD. Now if they had only released this on cartridge also like a few other Sega CD games (Sol-Feace/Sol-Deace for instance). When Final Fight CD hit it was just a cool game on the Sega CD rather than a system seller. The Lunar games were more sought after for good reason.
Final Fight is available on a myriad of systems and platforms including iOS, Game Boy Advance, X68000 (will be covered in issue two of RGM), PSP, PS2, Xbox and the Super Nintendo. US Gold released a version on the Amiga, Atari ST, Commodore 64, ZX Spectrum and Amstrad CPC. For more brawler games check here and if you want more arcade games, we have your back, here. Want physical copies then head to eBay or Amazon.
RSS Feed
Twitter
April 3rd, 2014
Carl Williams 
Posted in
Tags: 
[…] Read Full Story @Retro Gaming Magazine […]
Loved this game and it was even more amazing on the Sega CD!
Have to come here more often……
Glad you liked this one. It was a lot of fun to write as I am a HUGE Final Fight fan- we will be doing more with it in our magazine in future issues (and here on the site).
Hope to see you around more as we have a lot of stuff like this to cover and it is great knowing people are reading, and enjoying, it.
[…] Fight has hit various computers including the Sharp X68000 (discussed in our second issue), Mega/Sega-CD, Game Boy Advance, iOS and various consoles through compilations and digital […]