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Duke Nukem 3D Box

Today in Retro Gaming: Duke Nukem 3D (Shareware)

“Damn! Those alien bastards are gonna pay for shooting up my ride!” With those words, 3D Realms laid into the FPS genre with gusto. Bringing Apogee’s 2D side-scrolling, planet-saving hero into the third dimension to compete with the likes of Doom was no easy task considering the whole internet was ablaze with talk of iD software’s forthcoming tour-de-force Quake. Having neither the financial or star powers to go head-to-head with John Carmack’s juggernaut, executive producer George Broussard, designer Alan H. Blume III and lead programmer Todd Replogle struck at the one weakness they saw in the FPS genre’ss armor: a total lack of main characters with any defining characteristics whatsoever. It’s time to make memories and chew bubblegum…and we’re all out of bubblegum.


Snatcher Being Ported to Nintendo Virtual Boy by Homebrew Developer

Snatcher, the digital comic that simply did not take off in North America like Konami would have liked.  Honestly, I cannot feign not understanding why it didn’t sell well.  First it was only available for an add-on device, the Sega CD, which did not exactly set sales records in the United States.  Second, it was not marketed all that well, I can only name one print advertisement that I saw for it and I am not sure I even saw that since I cannot find it in the 400+ gaming magazines I own.  Konami did have the balls to bring it to North America and, for that, they do command a bit of respect.  There is a homebrew developer that is looking to expand the platforms that Snatcher is available for by porting it to the Nintendo Virtual Boy of all things.

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WildSnake for Sega Game Gear Found and Digitally Preserved

Being a fan of retrogaming sometimes has its better than average benefits.  For instance, it has recently been announced that a prototype for WildSnake on the Sega Game Gear has been found and has been digitally preserved by the team over at SMS Power.  Up till now, WildSnake was an unreleased game on the Sega Game Gear (it did appear on various computer and console platforms). 


Disney Done Right on Sega Genesis

Disney games are some of the most popular with publishers, nearly as valuable to a game publisher as the coveted hit movie license.  During the heyday of the 16-Bit generation there was more than just a slight competition going on for your platform to have the best Disney games.  Sega, Capcom, Sony, Virgin and others all went at it against each other, many releases were cross platform between the Super Nintendo and the Sega Genesis.  Similar to my article on Mickey Mouse games during the 16-Bit era, this article is going to delve into which Disney games you should be on the lookout for when game hunting for your Sega Genesis games fix.

Predator 2 Box

Revenge of the License: Predator 2

What does it take to make an awesome Predator story? Easy: a strong, likable protagonist, a bevy of secondary characters to serve as involuntary spinal surgery candidates, and someone uttering the phrase, “You are one ugly motherfriender!” when re-dubbed for home television viewers with delicate sensibilities. What does it take to make an awesome Predator video game? I’m going to conclude nobody knows because like leprechauns, they don’t friending exist.




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Psychonauts was the Game that Wouldn’t Die – Today in History – April 19th, 2005

To say that Psychonauts had a storied development would be kind of an understatement.  What started out in the wild world of the classic LucasArts title Full Throttle expanded, nearly died and was revived again by the hands of one man.  Tim Schafer.  What became Psychonauts was originally to be a drug filled romp through fantasy land for the main protagonist in Full Throttle.  LucasArts couldn’t stand for that and the segment was dropped but Tim Schafer wouldn’t let it go- later this sequence was fleshed out and became Psychonauts.  Too bad gamers didn’t have as much dedication to quality releases of the time.


RETRO Video Game System and the Looming Identity Crisis Within

I have covered the RETRO Video Game System (RETRO VGS) several times here on Retro Gaming Magazine in the recent past.  This is a purportedly new “retro” themed console in development.  The RETRO VGS is co-headed by Mike Kennedy, also founder of RETRO Magazine, which is expected to expand the overall scope of the RETRO product branding.  Over the last few months I have been following the RETRO VGS developments and we have seen the announcement, and redaction, of developers and the reveal of the first, and pack-in, title for this console (and here).  The news that has developed over the last few days is not exactly “great” from my point of view.  How this system develops is definitely being kept under wraps, not much being released and even less is “written in stone” when it comes to the RETRO VGS.

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Unreal Championship 2: The Liandri Conflict Brings Arena Style 3D Shooting to Xbox – Today in History – April 18th, 2005

The original Xbox was not exactly the barn burning success that Microsoft had hoped it would be.  That did not stop plenty of exclusive games, most First Person Shooters (FPS), from appearing on the console.  One such console exclusive was Unreal Championship 2: The Liandri Conflict by Midway and Epic Games.  This game is even backwards compatible with the Xbox 360 so fans, or those interested in this style of game in general, can still play it- though your mileage may vary.


ToeJam and Earl Back in the Groove Success on Kickstarter

The final day of Humanature Studio’s, kick starter project of ToeJam and Earl back in the groove, has seen overwhelming support.  They exceeded their initial $400,000 project target goal by a massive $108,637 to $508,637 with over 8,873 backers of the project.

Deathtrap Dungeon Box Art

Revenge of the License: Deathtrap Dungeon

Quick show of hands: how many growing up in the 1980s recall Fighting Fantasy game books? These little works of genius were the brainchild of British designers Steve Jackson and Ian Livingstone and spawned a whole slew of imitators. These books took what was already awesome about the Choose Your Own Adventure novels (the idea of the reader controlling the story) and wove in simple game mechanics like combat, tests of luck, and other random features via reader-provided dice. The end results were always challenging, sometimes infuriating, interactive adventures. And while many are considered classics, among the best-known and least-forgiving was Ian Livingstone’s “Deathtrap Dungeon”, the sixth book in the series. So it’s no surprise that Eidos Interactive, casting about for ideas, turned to the Fighting Fantasy series. What could possibly go wrong…?

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