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Jazz Jackrabbit Jumps Past Mario on PC – Today in History – May 3rd, 1994

While today 2D side scrolling action platform titles are a regular occurrence, they are still not as popular they were on consoles 20+ years ago.  Jazz Jackrabbit was not perfect but it was lightyears ahead of similar titles on personal computers of the time.  If you were a fan of action platform titles and only owned a computer then you knew the name of Jazz Jackrabbit quite well.  This is the first game in a series of titles created for Epic MegaGames by Arjan Brussee and Cliff Bleszinski.


Game Hack – Play Zelda in A Link to the Past, Save Link

With the Electronic Entertainment Expo (E3) coming up and Nintendo already stating a Zelda game will be there, I figure it is a good time to promote some Zelda hacks.  The other Link to the Past hack that I just wrote up is getting a bit of interest for various reasons.  This hack though, while “similar” is much more inclusive, not just text getting edited this time around.  In this hack of A Link to the Past, we are given a whole new character to play as with additional, proper, text to enjoy.  You are now playing Zelda herself and must rescue that bumbling, if you watched the cartoon from the early 1990’s, adventurer- Link.


Game Hack: Legend of Zelda – A Link to the Past Gender Neutral Version Released

There has been quite a bit of interest in the “alternate” gender of Link that was pointed out in the art book, Hyrule Warriors.  It seems that Nintendo’s Eiji Aonuma has even hinted that a female version of Link could be playable at some point in the future.  That is all fine and dandy but for now, we have fans that are hacking a gender neutral Link into the classic games.  The fans do what Nintendo won’t.

flicky game play

Flicky Unsung Hero of Sega’s Games Arrives on Genesis – Today in History – May 1st, 1991

Tell me if you can.  Who has the most “background” appearances in gaming?  No, I don’t mean the turtles and the mushroom enemies of the Super Mario series since those are enemies- they are expected to appear.  I mean the little guys, the ones that hardly anyone knows the name of but can point them out whenever they appear.  Flicky stars those exact little background characters that hardly anyone knows the name of.  The thing is, they have gotten around in Sega branded games.


Wacky Wednesday: Smash TV’s Pleasure Dome

In Smash TV did Mark Turmell
A stately pleasure dome decree:
Where silver, sacred quarters ran
Through coin slots, measureless, oh and
An ending you can’t see.

Apologies to Samuel Taylor Coleridge, but now that we’ve gotten Poetry 101 out of the way, let’s get to the meat of the matter: Smash TV. Developed jointly by Eugene Jarvis, John Tobias, and Mark Turmell, Smash TV was a retread of Jarvis’s earlier hit Robotron: 2084 with nicer graphics, but the same two-stick control scheme. One joystick moved the player around the arena, the other fired your weapon. This instantly-intuitive setup combined with a difficulty level you’d associate with simultaneously bathing a dozen cats, and low-brow humor borrowed from Robocop’s Bixby “I’d Buy That For A Dollar!” Snyder turned Smash TV into a runaway hit quarter-muncher.


Kirby’s Avalanche Brings Puyo Puyo Puzzle Adventure to North American SNES Fans – Today in History – April 25th, 1995

The Super Nintendo was, for many, the best console ever.  Sure, that is a lofty statement and one that is VERY subjective based on the person making it.  The fact remains though, for a large group of gamers, both old school and new, the Super Nintendo holds up quite well.  One of the titles that holds its own, even though it is 21 years old now, is Kirby’s Avalanche by Nintendo.  For those that do not know, this is a puzzle game that would be squarely in the “falling objects” category that was pioneered by Tetris.  Kirby’s Avalanche was the first Puyo Puyo title to reach the Super Nintendo in North America, my second time to experience this style.

Dark Seed box

Revenge of the License: Dark Seed

Over the lifespan of this column, we’ve looked at games licensed from every conceivable medium: blockbuster films, television shows, comic books, sporting events, fashion dolls, a casino, a restaurant, table top role-playing games, and even real life. Just when you sit back and think you’ve covered every conceivable thing a game company could pay money to borrow from someone else, you realize life, uh, finds a way (to remind you that, like John Snow, you know nothing). Case and point, Cyberdreams’ disturbing 1992 adventure game Dark Seed which built its foundation by licensing not a particular brand or person’s likeness, but rather an iconic art style. Sorry Art History majors: looks like Georgia O’Keeffe and Andy Warhol just didn’t have what it took. Maybe next time?


Unreleased Neo Geo Fighting Game Discovered, Dumped Playable in MAME

It is no secret by now that there has been a new Neo Geo fighting game discovered.  Yeah, a prototype of an unreleased game.  The Neo Geo was a great system in both the home and arcades even though it carried a huge price tag (games for the home system were $200+ each).  Over the years there have not been a ton of new games released for the Neo Geo, though a few homebrew titles have hit.  Prototypes are rarer on all platforms actually, not just the Neo Geo.  This unreleased fighting game was being developed by “Face”, a Japan based developer. 


Konami Mining Classic Titles for Real Money Gaming

As far as SHMUPs go, few are considered true classics of the genre as much as Centipede. Since it arrived in arcades in 1980, it’s been ported, cloned, and remade numerous times. The game even played a special role in the Adam Sandler snoozefest Pixels.

Mike Tyson's Punch-Out box

Undiscovered Punchout Code Discovered 30 Years after Release

It is no secret that there has been a new Easter Egg discovered in Mike Tyson’s Punchout for the Nintendo Entertainment System.  This is an interesting one too as it is subtle but works every time you try and make use of it.  It is interesting that many people such as Shigeru Miyamoto have stated that there are many things in classic games that have yet been undiscovered.  This is just one of those many secrets.

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